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<blockquote data-quote="Scribble" data-source="post: 5068716" data-attributes="member: 23977"><p>Yep- it's the information management features of the DDI that make it so awesome for me. </p><p></p><p>Prior to the DDI stuff like new monsters... Yikes... One or two books full of monsters was about all I could really handle. I'd find myself falling back on the "standard" monsters over and over again simply because I knew them.</p><p></p><p>Monsters out of Dungeon or Dragon magazine? Fugedaboutit! Those would go into my brain, please me for a moment... then quickly be forgotten on the shelf...</p><p></p><p>These days if I'm working on an adventure, I open the compendium, type in a few keywords like, Lizard, Humanoid, and Controller, and BLAMO a bunch of choices present themselves to me from various sources, no need for me to ever memorize where they came from.</p><p></p><p>Combined with the fact that the information updates have a smaller effect on the overall rules system, and the amount of info seems, well no trouble at all.</p></blockquote><p></p>
[QUOTE="Scribble, post: 5068716, member: 23977"] Yep- it's the information management features of the DDI that make it so awesome for me. Prior to the DDI stuff like new monsters... Yikes... One or two books full of monsters was about all I could really handle. I'd find myself falling back on the "standard" monsters over and over again simply because I knew them. Monsters out of Dungeon or Dragon magazine? Fugedaboutit! Those would go into my brain, please me for a moment... then quickly be forgotten on the shelf... These days if I'm working on an adventure, I open the compendium, type in a few keywords like, Lizard, Humanoid, and Controller, and BLAMO a bunch of choices present themselves to me from various sources, no need for me to ever memorize where they came from. Combined with the fact that the information updates have a smaller effect on the overall rules system, and the amount of info seems, well no trouble at all. [/QUOTE]
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