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Got M&M 2nd Ed, got a few questions to go with it...
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<blockquote data-quote="Trainz" data-source="post: 2666906" data-attributes="member: 2122"><p>Well, I just bought it today.</p><p></p><p>It's cool so far, but I have a few questions/observations for those who have it.</p><p></p><p>Everything is now limited by the campaign's PL. Meaning At PL 10 your maximum attack bonus is +10. No matter if you buy the actual ranks in attack, buy feats that increase attack bonus, or whatnot, it stops at 10. Same for defense bonus.</p><p></p><p>I'm wondering, then, why all the variety in ways to get attack bonus if it freezes at 10. Might as well just pay your 20 PP and move on. There's no incentive for tweaking. Now, this might be a good or bad thing, but the fact remains that the tools are THERE for tweaking, but they're worthless. Weird.</p><p></p><p>I am not clear at what is actually limited by the campaign PL. Saves are (wether you buy saving throw ranks, have a high stat in the corresponding stat, or have feats, again, it doesn't matter how it's achieved). </p><p></p><p>Strangely, Skills don't actually look like they have that limit. Sure, you have a maximum skill rank limit, but at first glance it looks like you add your ability modifier to the skill, even after you have reached the limit in rank. </p><p></p><p>Also please explain to me how Alternate Power (page 108) works, also how Dynamic Alternate Powers work ?</p><p></p><p>And devices used to cost 1 pp less per rank, but after reading the chapter in the new book, it doesn't mention that. Am I to understand that a device costs the same as a regular power ?</p><p></p><p>I don't know. This is a tad alien to me, and I need to understand it purty much quickly...</p></blockquote><p></p>
[QUOTE="Trainz, post: 2666906, member: 2122"] Well, I just bought it today. It's cool so far, but I have a few questions/observations for those who have it. Everything is now limited by the campaign's PL. Meaning At PL 10 your maximum attack bonus is +10. No matter if you buy the actual ranks in attack, buy feats that increase attack bonus, or whatnot, it stops at 10. Same for defense bonus. I'm wondering, then, why all the variety in ways to get attack bonus if it freezes at 10. Might as well just pay your 20 PP and move on. There's no incentive for tweaking. Now, this might be a good or bad thing, but the fact remains that the tools are THERE for tweaking, but they're worthless. Weird. I am not clear at what is actually limited by the campaign PL. Saves are (wether you buy saving throw ranks, have a high stat in the corresponding stat, or have feats, again, it doesn't matter how it's achieved). Strangely, Skills don't actually look like they have that limit. Sure, you have a maximum skill rank limit, but at first glance it looks like you add your ability modifier to the skill, even after you have reached the limit in rank. Also please explain to me how Alternate Power (page 108) works, also how Dynamic Alternate Powers work ? And devices used to cost 1 pp less per rank, but after reading the chapter in the new book, it doesn't mention that. Am I to understand that a device costs the same as a regular power ? I don't know. This is a tad alien to me, and I need to understand it purty much quickly... [/QUOTE]
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Got M&M 2nd Ed, got a few questions to go with it...
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