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Got M&M 2nd Ed, got a few questions to go with it...
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<blockquote data-quote="Trainz" data-source="post: 2666978" data-attributes="member: 2122"><p>I can appreciate that. It brings min/maxing back in line.</p><p></p><p>But you didn't address my observation. Why the need to have feats to increase attack bonus if it can't go higher than the max BaB ? Why not just stick to BaB and forego any other attack increasing option, since they don't actually give you more, except maybe split the attack bonus in 2 or 3 clunky different parts instead of a simple streamlined one ?</p><p></p><p>With a few exceptions of course (like that option that gives you +2 per PP invested to hit with a single very specific attack, meaning that instead of paying 20 for 10 BaB, you pay 5, but for a very restricted attack mode).</p><p></p><p></p><p></p><p>I'm aware of that. Do you add the ability mod to that, or is PL+5 the maximum skill possible with ranks INCLUDING ability mod ? If not, what is the actual limit ?</p></blockquote><p></p>
[QUOTE="Trainz, post: 2666978, member: 2122"] I can appreciate that. It brings min/maxing back in line. But you didn't address my observation. Why the need to have feats to increase attack bonus if it can't go higher than the max BaB ? Why not just stick to BaB and forego any other attack increasing option, since they don't actually give you more, except maybe split the attack bonus in 2 or 3 clunky different parts instead of a simple streamlined one ? With a few exceptions of course (like that option that gives you +2 per PP invested to hit with a single very specific attack, meaning that instead of paying 20 for 10 BaB, you pay 5, but for a very restricted attack mode). I'm aware of that. Do you add the ability mod to that, or is PL+5 the maximum skill possible with ranks INCLUDING ability mod ? If not, what is the actual limit ? [/QUOTE]
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Got M&M 2nd Ed, got a few questions to go with it...
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