Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Got M&M 2nd Ed, got a few questions to go with it...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="arwink" data-source="post: 2666995" data-attributes="member: 2292"><p>Not quite worthless. You take a Base Attack of 10 if you want to be good at hitting with everything. You take the other options if you don't mind being really good at, say, shooting and throwing weapons but fairly mediocre in melee. One of my players uses power Specialization to keep her power blast near the maximum, but otherwise engages in fist-fights using her fairly minor +2 base attack. That cost her a lot less than the full base attack score would have cost her, although it limits her a little when she can't use her blast.</p><p></p><p>Keep in mind that trade-offs between attack and maximum damage DC means that even if you choose not to use the alternative methods of getting BA, there will still be a wide variety of BA scores in the game.</p><p></p><p></p><p></p><p>Things that cannot exceed the campaign PL: Attack Bonus, Defense Bonus, Toughness Save, the DC of any power or ability that requires an opponent to make a save (including damage from attacks, mental powers, etc). You've got the gist of it right though - it doesn't matter whether you damage bonus (for example) comes from a high strength score, ranks of strike, an atomic cannon or lots of ranks in sneak attack - it's limited to maximum of +10 in a PL 10 game. The only way around this is the trade-offs - lowering your maximum BA in order to get a higher DC on your damage, lowering your Defence in order to take a higher Toughness save, and vice versa.</p><p></p><p>Skill ranks, Fort/Ref/Will saves and Skill ranks can all go up to the PL + 5. Not that it is just skill ranks that are limited this way, not the bonus for using a skill.</p><p></p><p></p><p></p><p>Alternate powers largely mean that you can only use one of the powers at a time. So if I had Blast 10 (Alternate Power: Flight 10) I can either fire a blast or fly at any given time, but I can't actually do both. It's an either or equation - I can't mix and match the levels of the power used.</p><p></p><p>If the same power was a dynamic array, then I could choose to lower my Blast to 8 in order to use the other power in the array at 2 - So I can fire a weaker blast, but fly at a speed well below my maximum.</p><p></p><p></p><p></p><p>Devices are now handled by the Device power, which costs you either 3 or 4 pp per rank but gives you 5 points of "Device" power points to buy the powers and abilities of the device. It's essentially the same thing as the old device rules, just written up in a slightly different way. The exact cost depends on how easy the device is to take away.</p><p></p><p>Frex - if I have 1 rank of device and that device represents an exoskeleton I use to bost my strength, it costs me 4 pp per rank (because the exoskeleton can only be removed while I'm unconscious or otherwise restrained) but gives me 5pp to spend on Super Strength. Or I can spend 2 points of super-strength and 3 points buying up ranks in another power.</p><p></p><p>If the device was instead at atomic wrench which was held in my hands and easily disarmed in a fight, it only costs me 3pp per device rank. I still get the 5 pp to spend on Super Strength that I would if it was a hard-to-lose exoskeleton, but the bad guys can take it away from me in the middle of a fight.</p></blockquote><p></p>
[QUOTE="arwink, post: 2666995, member: 2292"] Not quite worthless. You take a Base Attack of 10 if you want to be good at hitting with everything. You take the other options if you don't mind being really good at, say, shooting and throwing weapons but fairly mediocre in melee. One of my players uses power Specialization to keep her power blast near the maximum, but otherwise engages in fist-fights using her fairly minor +2 base attack. That cost her a lot less than the full base attack score would have cost her, although it limits her a little when she can't use her blast. Keep in mind that trade-offs between attack and maximum damage DC means that even if you choose not to use the alternative methods of getting BA, there will still be a wide variety of BA scores in the game. Things that cannot exceed the campaign PL: Attack Bonus, Defense Bonus, Toughness Save, the DC of any power or ability that requires an opponent to make a save (including damage from attacks, mental powers, etc). You've got the gist of it right though - it doesn't matter whether you damage bonus (for example) comes from a high strength score, ranks of strike, an atomic cannon or lots of ranks in sneak attack - it's limited to maximum of +10 in a PL 10 game. The only way around this is the trade-offs - lowering your maximum BA in order to get a higher DC on your damage, lowering your Defence in order to take a higher Toughness save, and vice versa. Skill ranks, Fort/Ref/Will saves and Skill ranks can all go up to the PL + 5. Not that it is just skill ranks that are limited this way, not the bonus for using a skill. Alternate powers largely mean that you can only use one of the powers at a time. So if I had Blast 10 (Alternate Power: Flight 10) I can either fire a blast or fly at any given time, but I can't actually do both. It's an either or equation - I can't mix and match the levels of the power used. If the same power was a dynamic array, then I could choose to lower my Blast to 8 in order to use the other power in the array at 2 - So I can fire a weaker blast, but fly at a speed well below my maximum. Devices are now handled by the Device power, which costs you either 3 or 4 pp per rank but gives you 5 points of "Device" power points to buy the powers and abilities of the device. It's essentially the same thing as the old device rules, just written up in a slightly different way. The exact cost depends on how easy the device is to take away. Frex - if I have 1 rank of device and that device represents an exoskeleton I use to bost my strength, it costs me 4 pp per rank (because the exoskeleton can only be removed while I'm unconscious or otherwise restrained) but gives me 5pp to spend on Super Strength. Or I can spend 2 points of super-strength and 3 points buying up ranks in another power. If the device was instead at atomic wrench which was held in my hands and easily disarmed in a fight, it only costs me 3pp per device rank. I still get the 5 pp to spend on Super Strength that I would if it was a hard-to-lose exoskeleton, but the bad guys can take it away from me in the middle of a fight. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Got M&M 2nd Ed, got a few questions to go with it...
Top