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got my Expedition to the Demonweb Pits (mild spoilers)
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<blockquote data-quote="Bad Paper" data-source="post: 3462803" data-attributes="member: 24674"><p>It does need to be a place where the party can chat with fiends and walk across town and chat with celestials. That pretty much sums up the first quest.</p><p></p><p>The party basically walks along a branch of Yggdrasil that pokes into Sigil. This takes them to Ysgard. No <em>plane shift</em> required. I don't think <em>ps</em> is <strong>ever</strong> required. Each planar jaunt takes advantage of Sigil's status as City of Doors. Their contact points them in the right direction, tells them how to activate the portal, and the party makes it. Then they have to figure out how to get back. Frankly, I think this is more fun than <em>plane shift+teleport</em>.</p><p></p><p>If you [as DM] are not familiar with different planes, then make absolutely sure that you read up on them in the DMG, and also keep a notecard of the salient points of each plane (e.g. double caster level on Evil or Chaos spells in the Demonweb, no Teleportation allowed, stronger poison, -2 on Cha checks for L or G characters, etc).</p><p></p><p>Plane-hopping is fun, though! The party IMC is currently in the Demonweb (the Harrowing, yay), and I have them scared stiff of running into casters or demons (e.g. Hezrou) who can drop a double-caster-level <em>blasphemy</em>. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> And yes, I will--I mean would, ha ha--do that, thanks for asking. One of the PCs IMC reads this board, so no spoilers, please. They're only about halfway through, so they haven't even gotten to the really outlandish stuff...</p></blockquote><p></p>
[QUOTE="Bad Paper, post: 3462803, member: 24674"] It does need to be a place where the party can chat with fiends and walk across town and chat with celestials. That pretty much sums up the first quest. The party basically walks along a branch of Yggdrasil that pokes into Sigil. This takes them to Ysgard. No [i]plane shift[/i] required. I don't think [i]ps[/i] is [b]ever[/b] required. Each planar jaunt takes advantage of Sigil's status as City of Doors. Their contact points them in the right direction, tells them how to activate the portal, and the party makes it. Then they have to figure out how to get back. Frankly, I think this is more fun than [i]plane shift+teleport[/i]. If you [as DM] are not familiar with different planes, then make absolutely sure that you read up on them in the DMG, and also keep a notecard of the salient points of each plane (e.g. double caster level on Evil or Chaos spells in the Demonweb, no Teleportation allowed, stronger poison, -2 on Cha checks for L or G characters, etc). Plane-hopping is fun, though! The party IMC is currently in the Demonweb (the Harrowing, yay), and I have them scared stiff of running into casters or demons (e.g. Hezrou) who can drop a double-caster-level [i]blasphemy[/i]. :] And yes, I will--I mean would, ha ha--do that, thanks for asking. One of the PCs IMC reads this board, so no spoilers, please. They're only about halfway through, so they haven't even gotten to the really outlandish stuff... [/QUOTE]
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got my Expedition to the Demonweb Pits (mild spoilers)
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