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got my Expedition to the Demonweb Pits (mild spoilers)
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<blockquote data-quote="Obergnom" data-source="post: 3473118" data-attributes="member: 7145"><p>Having the book for a couple of days now, here is my opinion:</p><p></p><p>I love this adventure, because of its style, the idea behind it, the setting, the story, stuff like that.</p><p></p><p>Execution is, as mentioned before, far from perfect. I think it is a great adventure for those DMs who are able to invest a bit into the development of their campaign. It is not a good choice for someone looking for something to run out of the box.</p><p>I think you should really get familiar with at least some Planescape stuff (Or Manual of the Planes, Planar Handbook) and consider to lenghten or shorten certain parts of it to make it fit your and your groups style of gaming.</p><p></p><p>Thats the reason why I would say it is "just" mediocre. It has everything for a great campaign (encounters, story, style) but you actually have to put work into it. Quite similar to older adventures, like Return to the Temple of Elemental Evil which needed a lot of work to not make it a hack fest.</p><p></p><p>This is what I am doing with this adventure:</p><p></p><p>I will be able to run a campaign for about 6 Month with my current group, before at least some of us have to leave. Thus I wanted a 6 level campaign and I wanted to do a modern version of GDQ.</p><p></p><p>I took the 2nd and 3rd Adventure of the Istivin - City in Shadows MiniAP from Dungeon Mag, lowerd their level by 4. (I needed to make weaker giants by removing 4hd to be able to do that). Using the alternate plot hooks and removing the whole Malgoth plot, this is what you will get:</p><p></p><p>1.Shadow of the Abyss: Go, find the Giant Stronghold, where a religios leader is uniting the giants to make war again. At the end of the adventure, the players learn that drow are behind all of this.</p><p></p><p>2.Wrath of the Abyss: Enter the Drow Hideout, find out what they are up to. At the end of this adventure the players will know that there is some kind of Drow invasion going on, and they will have a pointer to Sigil (This will replace the Drow Encounters at the beginning of EttDP, as I figured, it would be rather boring to raid two Drow Hideouts in a row.)</p><p></p><p>3. Expedition to the Demonweb Pits. I am thinking about enhancing the Frost Giant Quest a bit, to get more "Against the Giants" into the campaign.</p></blockquote><p></p>
[QUOTE="Obergnom, post: 3473118, member: 7145"] Having the book for a couple of days now, here is my opinion: I love this adventure, because of its style, the idea behind it, the setting, the story, stuff like that. Execution is, as mentioned before, far from perfect. I think it is a great adventure for those DMs who are able to invest a bit into the development of their campaign. It is not a good choice for someone looking for something to run out of the box. I think you should really get familiar with at least some Planescape stuff (Or Manual of the Planes, Planar Handbook) and consider to lenghten or shorten certain parts of it to make it fit your and your groups style of gaming. Thats the reason why I would say it is "just" mediocre. It has everything for a great campaign (encounters, story, style) but you actually have to put work into it. Quite similar to older adventures, like Return to the Temple of Elemental Evil which needed a lot of work to not make it a hack fest. This is what I am doing with this adventure: I will be able to run a campaign for about 6 Month with my current group, before at least some of us have to leave. Thus I wanted a 6 level campaign and I wanted to do a modern version of GDQ. I took the 2nd and 3rd Adventure of the Istivin - City in Shadows MiniAP from Dungeon Mag, lowerd their level by 4. (I needed to make weaker giants by removing 4hd to be able to do that). Using the alternate plot hooks and removing the whole Malgoth plot, this is what you will get: 1.Shadow of the Abyss: Go, find the Giant Stronghold, where a religios leader is uniting the giants to make war again. At the end of the adventure, the players learn that drow are behind all of this. 2.Wrath of the Abyss: Enter the Drow Hideout, find out what they are up to. At the end of this adventure the players will know that there is some kind of Drow invasion going on, and they will have a pointer to Sigil (This will replace the Drow Encounters at the beginning of EttDP, as I figured, it would be rather boring to raid two Drow Hideouts in a row.) 3. Expedition to the Demonweb Pits. I am thinking about enhancing the Frost Giant Quest a bit, to get more "Against the Giants" into the campaign. [/QUOTE]
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got my Expedition to the Demonweb Pits (mild spoilers)
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