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<blockquote data-quote="StreamOfTheSky" data-source="post: 5815042" data-attributes="member: 35909"><p>I have a question or questions.</p><p></p><p>[sblock]Confusion Bomb (Su) </p><p></p><p>Prerequisite: Alchemist 8 </p><p></p><p>Benefit: The alchemist’s bombs twist the target’s perception of friend and foe. A creature that takes a direct hit from a confusion bomb takes damage from the bomb and is under the effect of a confusion spell for 1 round per caster level of the alchemist. Reduce the amount of normal damage dealt by the bomb by 2d6 (so a bomb that would normally deal 6d6+4 points of damage deals 4d6+4 points of damage instead).[/sblock]</p><p></p><p>Now, there's been debate on how powerful Confusion Bombs are since it allows no save. Anyone who thinks that is powerful is wrong, however, the power of the confusion effect is hitting many enemies in close proximity so they all kill each other, the bomb only hits one enemy. BUT, that isn't my question...</p><p></p><p>Both the confusion spell and confused condition state, "Any confused character who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes."</p><p></p><p>You had to roll an attack and do damage with the bomb in order to use it at all. Does this mean the foe you confused automatically comes charging at you on his next turn? Or would you consider the attack and damage to have occured "just before" confusion hit, and rule that confusion doesn't track what happened before the condition, only attacks that came after it took effect trigger the auto-hate? If the foe's going to just attack you anyway, I don't see a reason to ever use this discovery...</p><p></p><p>Secondary less important question: Confusion Bomb reduces damage by 2d6. What if using an archetype that reduces your bomb damage to d4s, like the Clone Master? Is the intent 2 less <em>dice</em> or specifically 2d6 less damage?</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5815042, member: 35909"] I have a question or questions. [sblock]Confusion Bomb (Su) Prerequisite: Alchemist 8 Benefit: The alchemist’s bombs twist the target’s perception of friend and foe. A creature that takes a direct hit from a confusion bomb takes damage from the bomb and is under the effect of a confusion spell for 1 round per caster level of the alchemist. Reduce the amount of normal damage dealt by the bomb by 2d6 (so a bomb that would normally deal 6d6+4 points of damage deals 4d6+4 points of damage instead).[/sblock] Now, there's been debate on how powerful Confusion Bombs are since it allows no save. Anyone who thinks that is powerful is wrong, however, the power of the confusion effect is hitting many enemies in close proximity so they all kill each other, the bomb only hits one enemy. BUT, that isn't my question... Both the confusion spell and confused condition state, "Any confused character who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes." You had to roll an attack and do damage with the bomb in order to use it at all. Does this mean the foe you confused automatically comes charging at you on his next turn? Or would you consider the attack and damage to have occured "just before" confusion hit, and rule that confusion doesn't track what happened before the condition, only attacks that came after it took effect trigger the auto-hate? If the foe's going to just attack you anyway, I don't see a reason to ever use this discovery... Secondary less important question: Confusion Bomb reduces damage by 2d6. What if using an archetype that reduces your bomb damage to d4s, like the Clone Master? Is the intent 2 less [i]dice[/i] or specifically 2d6 less damage? [/QUOTE]
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