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<blockquote data-quote="malraux" data-source="post: 4188825" data-attributes="member: 24352"><p>Hmm, at my demo game today someone was passing around a PHB. I almost *&^% my pants when that dropped into my lap.</p><p></p><p></p><p>While you might not agree with the reasoning, the idea that heros should do their iconic heroic thing is consistent within itself. Also, even though the at-will powers have special names, really they are just ways of adding flavor to the "I swing my sword at it."</p><p></p><p></p><p>Surviving even a single hit is better than what a 3e wizard can do. Also, while the numbers are higher early on, they seem to be lower (compared to 3e) at higher levels.</p><p></p><p></p><p>I don't know if its WoW in specific. And if the powers inflict more damage than "normal" attacks, aren't the powers really the normal attacks. But I'll agree that tracking conditions and "tapped/untapped" powers for larger numbers of monsters looks daunting to me.</p><p></p><p></p><p>In fairness, this was a demo, rather than a weekly game. In my demo that I played today, there were 8 players, so the DM was rather forthright that he was not going through the challenge in the normal way, but being expeditious for time's sake. The other thing to consider about skills with RP is that is backs up the claim of the PC when he says "I blend into the crowd" if he can mechanically back his statement up.</p><p></p><p></p><p>While it might not work for you, I think the other point with moving some RP events to a mechanical basis is not to force those who have been RPGers for decades to give that up, but to give scaffolding to new DMs/less skilled DMs.</p><p></p><p></p><p><stabs self in the foot for fisking></p></blockquote><p></p>
[QUOTE="malraux, post: 4188825, member: 24352"] Hmm, at my demo game today someone was passing around a PHB. I almost *&^% my pants when that dropped into my lap. While you might not agree with the reasoning, the idea that heros should do their iconic heroic thing is consistent within itself. Also, even though the at-will powers have special names, really they are just ways of adding flavor to the "I swing my sword at it." Surviving even a single hit is better than what a 3e wizard can do. Also, while the numbers are higher early on, they seem to be lower (compared to 3e) at higher levels. I don't know if its WoW in specific. And if the powers inflict more damage than "normal" attacks, aren't the powers really the normal attacks. But I'll agree that tracking conditions and "tapped/untapped" powers for larger numbers of monsters looks daunting to me. In fairness, this was a demo, rather than a weekly game. In my demo that I played today, there were 8 players, so the DM was rather forthright that he was not going through the challenge in the normal way, but being expeditious for time's sake. The other thing to consider about skills with RP is that is backs up the claim of the PC when he says "I blend into the crowd" if he can mechanically back his statement up. While it might not work for you, I think the other point with moving some RP events to a mechanical basis is not to force those who have been RPGers for decades to give that up, but to give scaffolding to new DMs/less skilled DMs. <stabs self in the foot for fisking> [/QUOTE]
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