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<blockquote data-quote="FitzTheRuke" data-source="post: 4189000" data-attributes="member: 59816"><p>Joe,</p><p></p><p>You and I agree entirely on 1E's superiority to 3.x. However, I LOVE 4E.</p><p></p><p>I've ran 13 demos of it so far, and my last one was a long, complicated fight that I ran WITHOUT miniatures. (See the thread "An Insane Encounter" for details.)</p><p></p><p>I've run D&D weekly (or so) for 22 years. 4E is a step backwards in the right ways. (I'll grant, not ALL, but enough to be IMO the best version to date.)</p><p></p><p>Sure, there's a lot of little movement effects that are certainly there for miniature play. WotC decided that if they were going to sell minis, they might as well make using them cool, rather than pushing them across the board until they meet and then rolling dice until you tip one of them over. But that doesn't mean you HAVE to use them. There are many threads on the subject of tricks on how.</p><p></p><p>I don't agree with many of your other critisisms, but the big one is the RP vs Combat arguement, and that 4E encourages one over the other. There are many, many tools and articles in the 4E stuff specifically designed to help make bad role-players better. Unfortunatly, good roleplayers (I'm going to assume like yourself) see them and basically go "Don't tell me how to rele-play!" ignore them, and then complain that they're not there.</p><p></p><p>BESIDES, I'm sure you'd agree, you don't really need any RULES to role-play (you need guildelines). You need rules for combat, which is what they provide, and personally, I think the combat rules push players TOWARDS role-playing rather than away from them.</p><p></p><p>On the one hand you say that you like 1E's lack of explicitly stated rules, giving power to the DM... and then you complain that the system's not explaining why dailies are daily. That's role-playing. Personally I don't even like them putting flavor text on the powers, because I'd describe them differently, but I recognise that the flavor text is there as an example for less experienced players to get a feel for descripition. </p><p></p><p>Anyway, that's my two bits.</p><p></p><p>Fitz</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 4189000, member: 59816"] Joe, You and I agree entirely on 1E's superiority to 3.x. However, I LOVE 4E. I've ran 13 demos of it so far, and my last one was a long, complicated fight that I ran WITHOUT miniatures. (See the thread "An Insane Encounter" for details.) I've run D&D weekly (or so) for 22 years. 4E is a step backwards in the right ways. (I'll grant, not ALL, but enough to be IMO the best version to date.) Sure, there's a lot of little movement effects that are certainly there for miniature play. WotC decided that if they were going to sell minis, they might as well make using them cool, rather than pushing them across the board until they meet and then rolling dice until you tip one of them over. But that doesn't mean you HAVE to use them. There are many threads on the subject of tricks on how. I don't agree with many of your other critisisms, but the big one is the RP vs Combat arguement, and that 4E encourages one over the other. There are many, many tools and articles in the 4E stuff specifically designed to help make bad role-players better. Unfortunatly, good roleplayers (I'm going to assume like yourself) see them and basically go "Don't tell me how to rele-play!" ignore them, and then complain that they're not there. BESIDES, I'm sure you'd agree, you don't really need any RULES to role-play (you need guildelines). You need rules for combat, which is what they provide, and personally, I think the combat rules push players TOWARDS role-playing rather than away from them. On the one hand you say that you like 1E's lack of explicitly stated rules, giving power to the DM... and then you complain that the system's not explaining why dailies are daily. That's role-playing. Personally I don't even like them putting flavor text on the powers, because I'd describe them differently, but I recognise that the flavor text is there as an example for less experienced players to get a feel for descripition. Anyway, that's my two bits. Fitz [/QUOTE]
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