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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Got to play 4E today
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<blockquote data-quote="BlindOgre" data-source="post: 4190823" data-attributes="member: 65364"><p>Having not seen the final DMG, I don't know what it provides for RP related tools; thus, as indicated, I reserve judgment on such until I see the final.</p><p></p><p>The rules might (potentially, not saying it is so) negatively impact RP if a player attempts an RP action (particularly in the middle of combat) and there is no method of objectively resolving the particular action. Many DMs would make up a method for resolving such on the spot, while a less experienced DM might resort to consulting the book on how to handle the situation. Lacking a suitable reference, the DM might simply say "You can't do that right now," which might turn out badly for the characters.</p><p></p><p>I'm not so much concerned with how such will be handled by experienced DMs, but rather by inexperienced DMs - the new customers 4e hopes to attract. </p><p></p><p>Another way the system can negatively affect RP has to do with time management. 4e certainly seems much easier to manage than 3.x, which should allow more time for RP. DMs would be well advised to take advantage of the time savings and invest in story rather than adding combat-only encounters.</p><p></p><p>I am eager to see how the DMG addresses such. I am not prejudging, just anticipating a potential issue that I hope has been adequately covered in a manner that will be clear to new DMs and with sufficient objectivity for tournament play.</p><p></p><p>Much has been said about the combat system, which has some very nice features, but very little (by comparison) has been released concerning role-playing elements. I would like to see more info from WotC regarding such. I remain open to the prospect that a few magic words might dispel my apprehension instantly.</p><p></p><p>BTW, I'm just posting my observations based on what I've seen so far first-hand about 4e balanced against many years of experience with previous versions. I'm just trying to be informative, not combative, so don't take any of this as bait for an argument.</p></blockquote><p></p>
[QUOTE="BlindOgre, post: 4190823, member: 65364"] Having not seen the final DMG, I don't know what it provides for RP related tools; thus, as indicated, I reserve judgment on such until I see the final. The rules might (potentially, not saying it is so) negatively impact RP if a player attempts an RP action (particularly in the middle of combat) and there is no method of objectively resolving the particular action. Many DMs would make up a method for resolving such on the spot, while a less experienced DM might resort to consulting the book on how to handle the situation. Lacking a suitable reference, the DM might simply say "You can't do that right now," which might turn out badly for the characters. I'm not so much concerned with how such will be handled by experienced DMs, but rather by inexperienced DMs - the new customers 4e hopes to attract. Another way the system can negatively affect RP has to do with time management. 4e certainly seems much easier to manage than 3.x, which should allow more time for RP. DMs would be well advised to take advantage of the time savings and invest in story rather than adding combat-only encounters. I am eager to see how the DMG addresses such. I am not prejudging, just anticipating a potential issue that I hope has been adequately covered in a manner that will be clear to new DMs and with sufficient objectivity for tournament play. Much has been said about the combat system, which has some very nice features, but very little (by comparison) has been released concerning role-playing elements. I would like to see more info from WotC regarding such. I remain open to the prospect that a few magic words might dispel my apprehension instantly. BTW, I'm just posting my observations based on what I've seen so far first-hand about 4e balanced against many years of experience with previous versions. I'm just trying to be informative, not combative, so don't take any of this as bait for an argument. [/QUOTE]
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