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D&D Older Editions, OSR, & D&D Variants
Got to play 4E today
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<blockquote data-quote="BlindOgre" data-source="post: 4191312" data-attributes="member: 65364"><p>Actually, I said "<em>From what I've seen so far</em>, it's over-powered and too much like WoW."</p><p></p><p>This observation is based not only on the demo, but other previews since the announcement of 4e. At first level, characters seem to be much more powerful and effective against opponents of considerably greater strength. This statement is based on the encounters in the demo, which were acknowledged to be unbalanced in favor of the opponents. Even so, the characters had only a little trouble against them. At one point in an encounter, everyone was at or below zero hp except for my ranger, who was sniping from a safe distance. The healing system allowed everyone to survive just long enough to finish the battle. Under previous systems, the party would have been rather justifiably wiped out by such opponents. This appears to me to intentionally improve the survivability of characters at low levels (not necessarily a bad thing). However, in my opinion, such makes it far too easy to succeed when you pick a fight you should not rightly win.</p><p></p><p>To me, the system seems to borrow too much from WoW in certain areas. Specifically: certain recharge effects, use of very effective spells and special abilities on every round (not necessarily bad on balance), a power curve favoring lower level characters, and some less than concrete style elements.</p><p></p><p>My initial statement was a summary of the above. I hope this clarifies for you that I did not speak without careful consideration, even though I did not at first provide the details of such. </p><p></p><p>Quoting my resume is intended to indicate that I've been around for a very long time, that I know the products in question very well and that I actually do know what I'm talking about and have enough experience to form a reasonable opinion and to state such without pages of qualifying explanation.</p><p></p><p>If you quite finished badgering me about the veracity of my experience and opinion, I would be far more interested in reading other views of other players' experiences in the demos and such in response to Joe's original post.</p></blockquote><p></p>
[QUOTE="BlindOgre, post: 4191312, member: 65364"] Actually, I said "[I]From what I've seen so far[/I], it's over-powered and too much like WoW." This observation is based not only on the demo, but other previews since the announcement of 4e. At first level, characters seem to be much more powerful and effective against opponents of considerably greater strength. This statement is based on the encounters in the demo, which were acknowledged to be unbalanced in favor of the opponents. Even so, the characters had only a little trouble against them. At one point in an encounter, everyone was at or below zero hp except for my ranger, who was sniping from a safe distance. The healing system allowed everyone to survive just long enough to finish the battle. Under previous systems, the party would have been rather justifiably wiped out by such opponents. This appears to me to intentionally improve the survivability of characters at low levels (not necessarily a bad thing). However, in my opinion, such makes it far too easy to succeed when you pick a fight you should not rightly win. To me, the system seems to borrow too much from WoW in certain areas. Specifically: certain recharge effects, use of very effective spells and special abilities on every round (not necessarily bad on balance), a power curve favoring lower level characters, and some less than concrete style elements. My initial statement was a summary of the above. I hope this clarifies for you that I did not speak without careful consideration, even though I did not at first provide the details of such. Quoting my resume is intended to indicate that I've been around for a very long time, that I know the products in question very well and that I actually do know what I'm talking about and have enough experience to form a reasonable opinion and to state such without pages of qualifying explanation. If you quite finished badgering me about the veracity of my experience and opinion, I would be far more interested in reading other views of other players' experiences in the demos and such in response to Joe's original post. [/QUOTE]
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