Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Got to play 4E today
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="UngeheuerLich" data-source="post: 4193925" data-attributes="member: 59057"><p>Actually those are the things which i consider making gridless combat more easy:</p><p></p><p>I want to disengage and attack the next foe (thus having no move action to shift away, except you can also charge to the next enemy). Thus receiving attack of opportunity.</p><p></p><p>OR</p><p></p><p>I want to run around the fighter guy to the wizard. Can i get around him?</p><p>Yes you can, but he can reach for you and attack. But cause of your mobility, you can make a step to the left, fooling him and run around him on the right, so his swing to you is comparable slow and unprecise...</p><p></p><p>much more fluid combat if you don´t have to try to figure out the best way on a grid... needs a bit of trust in your DM... but that was always the case...</p><p></p><p>In AD&D I remember asking regularly: how many monsters can i hit with fireball, trying to aim for...</p><p></p><p>DM: you get 4 for sure, or 6 if you try to get it closer to you... make an int check if your wizard calculated it right... especially when space was narrow (fireball used to set a fixed volume on fire: about 900 m³)</p><p></p><p>now the int check is built in <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 4193925, member: 59057"] Actually those are the things which i consider making gridless combat more easy: I want to disengage and attack the next foe (thus having no move action to shift away, except you can also charge to the next enemy). Thus receiving attack of opportunity. OR I want to run around the fighter guy to the wizard. Can i get around him? Yes you can, but he can reach for you and attack. But cause of your mobility, you can make a step to the left, fooling him and run around him on the right, so his swing to you is comparable slow and unprecise... much more fluid combat if you don´t have to try to figure out the best way on a grid... needs a bit of trust in your DM... but that was always the case... In AD&D I remember asking regularly: how many monsters can i hit with fireball, trying to aim for... DM: you get 4 for sure, or 6 if you try to get it closer to you... make an int check if your wizard calculated it right... especially when space was narrow (fireball used to set a fixed volume on fire: about 900 m³) now the int check is built in :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Got to play 4E today
Top