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<blockquote data-quote="AbdulAlhazred" data-source="post: 5757697" data-attributes="member: 82106"><p>Right. I think to get substantially more specific it would be useful to know for instance the level range of whatever we'd be talking about. Are these PCs newly minted heroes, veterans of many adventures setting out on a new chapter (IE low paragon/high heroic), or mighty warriors of legend taking on ultimate fate (epic)? </p><p></p><p>For a low level heroic party I'd be more inclined to go almost strictly with a sort of metaphysical challenge. There are certainly low-level undead and other creepy monsters that can figure in it, but most of the canon Shadowfel threats are going to be beyond them. So the 'village of people that have lost their memory' or some sort of setup where the soul is trapped by its guilt and relives the same day over and over kind of thing would work well. It will be more focused on the story and the players working it out.</p><p></p><p>Higher level adventures can be more focused on monsters and broader themes. Take a look at Banderhobs in MM3. You could easily base something around that fluff for instance. </p><p></p><p>So, a soul can be 'stuck for its own reasons' and freeing might involve some interaction with either things conjured up by the soul itself or perhaps some agent of the RQ. It could simply be waylaid and held hostage by any of a vast array of monsters. It could be captured by a demon or devil, which consume souls or otherwise use their 'power'. It could be at Letherna and about to go on to oblivion. </p><p></p><p>Here's one. Suppose there is some force (call it Orcus) that is gathering souls. His minions go out and round them up and march them to some location where they get turned into goat chow. The PCs could need to determine this is the soul's predicament (find witnesses that saw it happen, etc). Then they'd have to track down the enemy squad that took it, maybe find out the soul is being held at some entrepot (collection point 666). Maybe this camp is too strong to attack, so the PCs have to somehow infiltrate, find out when and where soul #614825 is being shipped out, plan an ambush, etc. You can work in needing to hire local guides, scouting out the land, incidental encounters of bad and good sorts, etc. I could see breaking this storyline down into say 3 session with 3-5 encounters per session where 2-3 are combat and you have 1-2 RP/SC situations per session.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5757697, member: 82106"] Right. I think to get substantially more specific it would be useful to know for instance the level range of whatever we'd be talking about. Are these PCs newly minted heroes, veterans of many adventures setting out on a new chapter (IE low paragon/high heroic), or mighty warriors of legend taking on ultimate fate (epic)? For a low level heroic party I'd be more inclined to go almost strictly with a sort of metaphysical challenge. There are certainly low-level undead and other creepy monsters that can figure in it, but most of the canon Shadowfel threats are going to be beyond them. So the 'village of people that have lost their memory' or some sort of setup where the soul is trapped by its guilt and relives the same day over and over kind of thing would work well. It will be more focused on the story and the players working it out. Higher level adventures can be more focused on monsters and broader themes. Take a look at Banderhobs in MM3. You could easily base something around that fluff for instance. So, a soul can be 'stuck for its own reasons' and freeing might involve some interaction with either things conjured up by the soul itself or perhaps some agent of the RQ. It could simply be waylaid and held hostage by any of a vast array of monsters. It could be captured by a demon or devil, which consume souls or otherwise use their 'power'. It could be at Letherna and about to go on to oblivion. Here's one. Suppose there is some force (call it Orcus) that is gathering souls. His minions go out and round them up and march them to some location where they get turned into goat chow. The PCs could need to determine this is the soul's predicament (find witnesses that saw it happen, etc). Then they'd have to track down the enemy squad that took it, maybe find out the soul is being held at some entrepot (collection point 666). Maybe this camp is too strong to attack, so the PCs have to somehow infiltrate, find out when and where soul #614825 is being shipped out, plan an ambush, etc. You can work in needing to hire local guides, scouting out the land, incidental encounters of bad and good sorts, etc. I could see breaking this storyline down into say 3 session with 3-5 encounters per session where 2-3 are combat and you have 1-2 RP/SC situations per session. [/QUOTE]
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