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<blockquote data-quote="AbdulAlhazred" data-source="post: 5757887" data-attributes="member: 82106"><p>Yeah, sounds good. There are a few things that PCs are going to be likely to run into in the Shadowfel that they'll have to deal with:</p><p></p><p>1) Environment - The place is dark and grim. Life is possible there, but despair and madness are in the air so to speak. Gloomwrought uses the concept of a 'despair deck' to give that feeling. PCs can become paranoid, depressed, or even slightly mad. Success can breed confidence and magic might sustain you, but stay long enough and eventually only the very toughest minds are going to keep it together. </p><p></p><p>2) Terrain - There are areas which are simply hostile to life. Darklands for instance are murky areas where the pall of death is so thick that living things find it difficult to survive at all. Characters entering such an area would not be able to stay long. These areas are unstable and might appear or disappear, and some regions are simply permanent darklands, areas any sane person avoids. Necromantic seepage is another danger, a black 'fluid' which can issue forth, collect in pools etc. Exposure is nasty. There obviously could be other similar things.</p><p></p><p>3) Inhabitants - The living, the dead, the undead, cultists, demons, nightwalkers, death giants, dark ones, and the servants of the RQ.</p><p></p><p>Survival itself is thus a trial. You could profitably work some survival challenges into the adventure. Perhaps the party will have to traverse a darkland, cross or avoid areas of necromantic seepage, etc. More ordinary challenges can exist as well. Characters will need food and water, and possibly shelter as well. </p><p></p><p>In your level range you could have some weak demons as direct opponents. Vampires would work pretty well too. Dark Ones could be another useful monster, maybe as an enemy, maybe not. Your main bad guy could easily be some sort of free-willed undead (and doesn't really have to show up in the story).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5757887, member: 82106"] Yeah, sounds good. There are a few things that PCs are going to be likely to run into in the Shadowfel that they'll have to deal with: 1) Environment - The place is dark and grim. Life is possible there, but despair and madness are in the air so to speak. Gloomwrought uses the concept of a 'despair deck' to give that feeling. PCs can become paranoid, depressed, or even slightly mad. Success can breed confidence and magic might sustain you, but stay long enough and eventually only the very toughest minds are going to keep it together. 2) Terrain - There are areas which are simply hostile to life. Darklands for instance are murky areas where the pall of death is so thick that living things find it difficult to survive at all. Characters entering such an area would not be able to stay long. These areas are unstable and might appear or disappear, and some regions are simply permanent darklands, areas any sane person avoids. Necromantic seepage is another danger, a black 'fluid' which can issue forth, collect in pools etc. Exposure is nasty. There obviously could be other similar things. 3) Inhabitants - The living, the dead, the undead, cultists, demons, nightwalkers, death giants, dark ones, and the servants of the RQ. Survival itself is thus a trial. You could profitably work some survival challenges into the adventure. Perhaps the party will have to traverse a darkland, cross or avoid areas of necromantic seepage, etc. More ordinary challenges can exist as well. Characters will need food and water, and possibly shelter as well. In your level range you could have some weak demons as direct opponents. Vampires would work pretty well too. Dark Ones could be another useful monster, maybe as an enemy, maybe not. Your main bad guy could easily be some sort of free-willed undead (and doesn't really have to show up in the story). [/QUOTE]
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