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<blockquote data-quote="gss000" data-source="post: 7860414" data-attributes="member: 7016012"><p>A big difference because this is D&D/Pathfinder and not Paranoia. I've been playing for decades, and almost all of the time the first only comes up if the players are going into extreme dry climates, while the latter always comes up. I've only known one DM back in the 80s who made his players track food and water. If they did not explicitly say they were eating, they starved. I found in cointless tables that the general consensus, even of it's unspoken, is that you mention buying consumables if they require spending non-insignificant resources (whether time or money), are potentially hard to find, or have dramatic impact on the game. Healing potions almost always fits that bill. Water never does except in extreme pr very special cases.</p><p></p><p>If it is going to be something you as a GM want to track, great! Just tell the players at the start so everyone is on the same page. Otherwise, you're surprising the players on a typically insignificant minutia and are a gotcha GM, and that's not fun. In my experience, gotcha GMs are just trying to show up the players and not craft something fun for everyone.</p></blockquote><p></p>
[QUOTE="gss000, post: 7860414, member: 7016012"] A big difference because this is D&D/Pathfinder and not Paranoia. I've been playing for decades, and almost all of the time the first only comes up if the players are going into extreme dry climates, while the latter always comes up. I've only known one DM back in the 80s who made his players track food and water. If they did not explicitly say they were eating, they starved. I found in cointless tables that the general consensus, even of it's unspoken, is that you mention buying consumables if they require spending non-insignificant resources (whether time or money), are potentially hard to find, or have dramatic impact on the game. Healing potions almost always fits that bill. Water never does except in extreme pr very special cases. If it is going to be something you as a GM want to track, great! Just tell the players at the start so everyone is on the same page. Otherwise, you're surprising the players on a typically insignificant minutia and are a gotcha GM, and that's not fun. In my experience, gotcha GMs are just trying to show up the players and not craft something fun for everyone. [/QUOTE]
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