Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Gotham
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="UngainlyTitan" data-source="post: 5778883" data-attributes="member: 28487"><p>First off I think I would do Karma points the other way. They get more the more they push on. Regaining healing surges is a pretty big deal. In my opinion healing surges are the real limit on pushing on. A party with full encounter powers is still pretty powerful but little or no heaing surge is a tpk waiting to happen.</p><p></p><p></p><p>4e characters are very powerful in the first fight anyway.</p><p>I cannot point you to articles on cities but I would rob supplements of their city info. Ptolus, the various Forgotten Ralms cities have had witeups and modules over the years. Some of the Pazio adventure paths are city based. Shackaled Cuty in particular.</p><p></p><p>In pre-industrial societies aquaducts and sewers relied on gravity flow. So for the aquaducts the resevoirs are at a higher altitude than the city. If there are points in the city at a higher elevation there is not water. Now magic can mitigate that. The aquaducts could be filled from a portal to an elemental source of water or a decanter of endless water. This portal or artifact has to be at a higher elevation than any place where water can be drawn in the city.</p><p></p><p>Simirlarly sewers took waste waters and effluent and poured out to the river or sea. Now again in fantasy land some more exotic options are available.</p><p></p><p>The thing is stuff goes from high to low but it can go up hill. If your resevoir is at 200 meters then you can pipe to any hill that is less than the resevoir outlet ( i.e up to 200m). The pressure from the tap is lower the closer the elevation of the tap is to the reservoir outlet is.</p><p></p><p>Sewers obey similar principles with added compliations due to the solid load in the liquid. </p><p></p><p>The campaign sounds cools and the outline sounds resonable.</p><p></p><p>On other thing about cities, cities exist for a reason, some are river crossings, others are seaports. Some are trade route corssing in otherwise difficult terrain (mountians or marshes). Some are religous centers and others are defensive redoubts.</p><p></p><p>Gotham/New York is a port and trading center. But you mentioned that your gotham is on the side of a mountain. So why is it there? is it a centre of worship sacred to some god? or where a number of mountain trade routes converge?</p><p></p><p>Answer that and a lot of questions about the nature of the city is answered.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 5778883, member: 28487"] First off I think I would do Karma points the other way. They get more the more they push on. Regaining healing surges is a pretty big deal. In my opinion healing surges are the real limit on pushing on. A party with full encounter powers is still pretty powerful but little or no heaing surge is a tpk waiting to happen. 4e characters are very powerful in the first fight anyway. I cannot point you to articles on cities but I would rob supplements of their city info. Ptolus, the various Forgotten Ralms cities have had witeups and modules over the years. Some of the Pazio adventure paths are city based. Shackaled Cuty in particular. In pre-industrial societies aquaducts and sewers relied on gravity flow. So for the aquaducts the resevoirs are at a higher altitude than the city. If there are points in the city at a higher elevation there is not water. Now magic can mitigate that. The aquaducts could be filled from a portal to an elemental source of water or a decanter of endless water. This portal or artifact has to be at a higher elevation than any place where water can be drawn in the city. Simirlarly sewers took waste waters and effluent and poured out to the river or sea. Now again in fantasy land some more exotic options are available. The thing is stuff goes from high to low but it can go up hill. If your resevoir is at 200 meters then you can pipe to any hill that is less than the resevoir outlet ( i.e up to 200m). The pressure from the tap is lower the closer the elevation of the tap is to the reservoir outlet is. Sewers obey similar principles with added compliations due to the solid load in the liquid. The campaign sounds cools and the outline sounds resonable. On other thing about cities, cities exist for a reason, some are river crossings, others are seaports. Some are trade route corssing in otherwise difficult terrain (mountians or marshes). Some are religous centers and others are defensive redoubts. Gotham/New York is a port and trading center. But you mentioned that your gotham is on the side of a mountain. So why is it there? is it a centre of worship sacred to some god? or where a number of mountain trade routes converge? Answer that and a lot of questions about the nature of the city is answered. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Gotham
Top