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<blockquote data-quote="Grandpa" data-source="post: 5787524" data-attributes="member: 560"><p>Thanks Gilladian. These are great blanks I need to fill.</p><p></p><p></p><p>Yeah, this is one of the big things I have to decide on. I need to re-read some of the suggestions in the handbooks for some options. Roughly, I see a council elected from select "decision-makers" in each district (?) that informs the decisions of a monarch who names a next heir before death (else the council appoints a new monarch). A monarch who ignores the council is uncommon since it can be seen as acting against the will of the people. Can this work?</p><p></p><p></p><p>Would it be possible to do both? I imagine small towns and farmlands beyond Gotham with feudal lords connected to the city and its council, but if fishing is also important to the city, that that supply might be in control of guilds. Or is this nonsensical?</p></blockquote><p></p><p></p><p>I like the notion that the "Gotham Infantry" is a wide umbrella with its own subdivisions that handle various duties from wall-duty to policing to security for rich families. I imagine some of these divisions could be entirely corrupt, or just certain parts of them. If this seems reasonable, I do still need to decide how they are connected to forces of good and evil. One of the players, actually is part of the Gotham Infantry, working undercover for the government, probably the Council (so Gotham's version of the FBI) trying to track down a supposedly treasonous General. </p><p></p><p></p><p>I actually imagined Gotham as pretty wet; that despite its namesake, it exists on a coast with something more akin to Portland weather. I've never lived there but from what little I know it's almost always wet, and people like to gather around warmth, dryness and hot food. I don't know what geography causes this weather, exactly, so I need to do a little more research to understand it. And I have no idea how this might affect what buildings are made of, so any tidbits of info there would be a huge help to me.</p><p></p><p></p><p>Definitely. This is a massive help. I'll see if I have some xp to share.</p><p>[/QUOTE]</p>
[QUOTE="Grandpa, post: 5787524, member: 560"] Thanks Gilladian. These are great blanks I need to fill. Yeah, this is one of the big things I have to decide on. I need to re-read some of the suggestions in the handbooks for some options. Roughly, I see a council elected from select "decision-makers" in each district (?) that informs the decisions of a monarch who names a next heir before death (else the council appoints a new monarch). A monarch who ignores the council is uncommon since it can be seen as acting against the will of the people. Can this work? Would it be possible to do both? I imagine small towns and farmlands beyond Gotham with feudal lords connected to the city and its council, but if fishing is also important to the city, that that supply might be in control of guilds. Or is this nonsensical?[/QUOTE] I like the notion that the "Gotham Infantry" is a wide umbrella with its own subdivisions that handle various duties from wall-duty to policing to security for rich families. I imagine some of these divisions could be entirely corrupt, or just certain parts of them. If this seems reasonable, I do still need to decide how they are connected to forces of good and evil. One of the players, actually is part of the Gotham Infantry, working undercover for the government, probably the Council (so Gotham's version of the FBI) trying to track down a supposedly treasonous General. I actually imagined Gotham as pretty wet; that despite its namesake, it exists on a coast with something more akin to Portland weather. I've never lived there but from what little I know it's almost always wet, and people like to gather around warmth, dryness and hot food. I don't know what geography causes this weather, exactly, so I need to do a little more research to understand it. And I have no idea how this might affect what buildings are made of, so any tidbits of info there would be a huge help to me. Definitely. This is a massive help. I'll see if I have some xp to share. [/QUOTE]
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