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<blockquote data-quote="Gilladian" data-source="post: 5787602" data-attributes="member: 2093"><p>You asked if a city could have a council that informs the monarch? I don't see why not. If Gotham is going to be the capitol of a nation, with a monarch, then I would say you're likely to have two types of nobility in the city:</p><p></p><p>1) landed families of nobles - most of their property is outside the city - they're "working nobles" who either reside in the city part-time, or have some family here and most elsewhere.</p><p></p><p>2) unlanded or "court" nobles - these are either working kingdom officials such as the Kingdom Seneschal, or they are hangers-on who have semi-official reasons for being at court, and mainly are there to show themselves off. Often they are lesser branches of group 1.</p><p></p><p>Your King may have a council from both of these groups for the KINGDOM, but not the city. It is likely that they would be the ones to acknowledge the King's heir, or select one (fight for the position) if there is none appointed.</p><p></p><p>THEN you have the guilds and the upper ranks of the mercantile and craftsman classes. These people could as wealthy as the nobility, often, but typically lack the privilege and rights. They are powerful, but less showy. These folks are likely to be the CITY's council, serving the will of the King. Unlikely that this rank of people would be given any visible say in who ruled the kingdom. </p><p></p><p>Of course the Church/Temples are outside either of these and may ally or fight with either or both on different issues. Many of the Church's highest ranks are probably filled with nobles, with varying loyalties.</p><p></p><p>There's a vast break between those ranks of folk and the commoners below them.</p><p></p><p>Your ideas on the military/police/investigators sound right on. Remember that the church will have their own guards/inquisitors who are separate. And each guild may hire their own guards as needed. The largest guilds in the city (the Fisherman's guild and the Sea-Captain's guild spring to mind in a port city) may have substantial "military" power in this way.</p><p></p><p>My loose understanding of weather and climate lead me to believe that a port city located on a coast with mountains close behind it is likely to be humid, foggy and grey, as the mountains will trap the prevailing breezes off the ocean and cause lots of rain. If there's a warm coastal current (as I think there is for both Britain and our north-wesst coast) it will help make for a very "soft" climate.</p><p></p><p>Hope my rambling helps!</p></blockquote><p></p>
[QUOTE="Gilladian, post: 5787602, member: 2093"] You asked if a city could have a council that informs the monarch? I don't see why not. If Gotham is going to be the capitol of a nation, with a monarch, then I would say you're likely to have two types of nobility in the city: 1) landed families of nobles - most of their property is outside the city - they're "working nobles" who either reside in the city part-time, or have some family here and most elsewhere. 2) unlanded or "court" nobles - these are either working kingdom officials such as the Kingdom Seneschal, or they are hangers-on who have semi-official reasons for being at court, and mainly are there to show themselves off. Often they are lesser branches of group 1. Your King may have a council from both of these groups for the KINGDOM, but not the city. It is likely that they would be the ones to acknowledge the King's heir, or select one (fight for the position) if there is none appointed. THEN you have the guilds and the upper ranks of the mercantile and craftsman classes. These people could as wealthy as the nobility, often, but typically lack the privilege and rights. They are powerful, but less showy. These folks are likely to be the CITY's council, serving the will of the King. Unlikely that this rank of people would be given any visible say in who ruled the kingdom. Of course the Church/Temples are outside either of these and may ally or fight with either or both on different issues. Many of the Church's highest ranks are probably filled with nobles, with varying loyalties. There's a vast break between those ranks of folk and the commoners below them. Your ideas on the military/police/investigators sound right on. Remember that the church will have their own guards/inquisitors who are separate. And each guild may hire their own guards as needed. The largest guilds in the city (the Fisherman's guild and the Sea-Captain's guild spring to mind in a port city) may have substantial "military" power in this way. My loose understanding of weather and climate lead me to believe that a port city located on a coast with mountains close behind it is likely to be humid, foggy and grey, as the mountains will trap the prevailing breezes off the ocean and cause lots of rain. If there's a warm coastal current (as I think there is for both Britain and our north-wesst coast) it will help make for a very "soft" climate. Hope my rambling helps! [/QUOTE]
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