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Gothic Campaign Setting I'm considering
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<blockquote data-quote="Rel" data-source="post: 5402458" data-attributes="member: 99"><p>This thread might more properly belong at our CM Shared World Brainstorming forums but I wanted to get input from those here who are not involved with that little venture.</p><p></p><p>Kiznit basically laid out how his part of the world was going to have a sort of Gothic-horror feel with Vampires and Werewolves and stuff like that. I thought it was a pretty cool idea. Then last night it got decided that I'm running the next game for our group and that next game is going to be fantasy of some stripe.</p><p></p><p>I may throw out some other setting ideas for consideration but right now I'm kind of grooving on this Gothic horror deal and want to see where it takes me. Here's what I've got so far:</p><p></p><p>I'm thinking that there is this central struggle between Light and Dark that is ongoing. Obviously, given the nature of the setting, dark is currently winning. WAY back in the day, Light laid the smackdown on Dark and pushed Dark into the far corners of the world. And for a long time Light did a pretty good job of keeping Dark on its heels.</p><p></p><p>The trick is that Light was represented by the "True God". Unlike the Lesser ("Pagan"?) Gods, the God of Light didn't grant followers any powers. The God of Light was very meta, simply holding the promise that his ascendancy would hold the Dark at bay.</p><p></p><p>But the Lesser Gods held the promise of personal power, and that has a way of corrupting the minds of men. Gradually, over the centuries, the Lesser Gods began to chip away at the edges of civilization and then fragment it entirely. The lands of the God of Light held the promise of enlightenment and technology. But what use is a gun that you can fire a couple times a minute when faced with an enemy who hurls bolts of fire every few seconds? Thus, over time, the people lost the faith.</p><p></p><p>Enter Darkness...</p><p></p><p>Now The Vampire has risen in the east and every year the Dark creeps across the land. Literally. A permanent cloud hangs over the east and casts a shroud over everything there. Crops die and people starve. The Vampire is said to suck the blood of those who stand up to him and their Ghosts are added to his army that needs neither light nor food. They are coming and nobody knows if they can be stopped.</p><p></p><p>So the players get to decide who their characters are. A Van Helsing style crusader for the crumbling Church of Light who wields blade and gun against the evil enemy? A pagan sorcerer who thinks that the Dark can be stopped without the antiquated God of Light? One of the Fey creatures of the forest who have returned with the worship of the Lesser Gods? Maybe even a lieutenant of the Dark who has decided that he wishes to depose The Vampire and remake the east in his own designs?</p><p></p><p></p><p>Thoughts? I'm at the very early beginnings of envisioning what I might do with this so let me hear any ideas you might have regarding this. Oh and I'm pretty certain I'll be running this with Savage Worlds.</p></blockquote><p></p>
[QUOTE="Rel, post: 5402458, member: 99"] This thread might more properly belong at our CM Shared World Brainstorming forums but I wanted to get input from those here who are not involved with that little venture. Kiznit basically laid out how his part of the world was going to have a sort of Gothic-horror feel with Vampires and Werewolves and stuff like that. I thought it was a pretty cool idea. Then last night it got decided that I'm running the next game for our group and that next game is going to be fantasy of some stripe. I may throw out some other setting ideas for consideration but right now I'm kind of grooving on this Gothic horror deal and want to see where it takes me. Here's what I've got so far: I'm thinking that there is this central struggle between Light and Dark that is ongoing. Obviously, given the nature of the setting, dark is currently winning. WAY back in the day, Light laid the smackdown on Dark and pushed Dark into the far corners of the world. And for a long time Light did a pretty good job of keeping Dark on its heels. The trick is that Light was represented by the "True God". Unlike the Lesser ("Pagan"?) Gods, the God of Light didn't grant followers any powers. The God of Light was very meta, simply holding the promise that his ascendancy would hold the Dark at bay. But the Lesser Gods held the promise of personal power, and that has a way of corrupting the minds of men. Gradually, over the centuries, the Lesser Gods began to chip away at the edges of civilization and then fragment it entirely. The lands of the God of Light held the promise of enlightenment and technology. But what use is a gun that you can fire a couple times a minute when faced with an enemy who hurls bolts of fire every few seconds? Thus, over time, the people lost the faith. Enter Darkness... Now The Vampire has risen in the east and every year the Dark creeps across the land. Literally. A permanent cloud hangs over the east and casts a shroud over everything there. Crops die and people starve. The Vampire is said to suck the blood of those who stand up to him and their Ghosts are added to his army that needs neither light nor food. They are coming and nobody knows if they can be stopped. So the players get to decide who their characters are. A Van Helsing style crusader for the crumbling Church of Light who wields blade and gun against the evil enemy? A pagan sorcerer who thinks that the Dark can be stopped without the antiquated God of Light? One of the Fey creatures of the forest who have returned with the worship of the Lesser Gods? Maybe even a lieutenant of the Dark who has decided that he wishes to depose The Vampire and remake the east in his own designs? Thoughts? I'm at the very early beginnings of envisioning what I might do with this so let me hear any ideas you might have regarding this. Oh and I'm pretty certain I'll be running this with Savage Worlds. [/QUOTE]
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