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Gothic Campaign Setting I'm considering
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<blockquote data-quote="kitsune9" data-source="post: 5402676" data-attributes="member: 18507"><p>Thanks! Greatly appreciate the complement.</p><p></p><p></p><p></p><p>Okay, Rel's players. Gotta hide something here...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>[sblock] </p><p></p><p>The dwarves do have the means to stop ghosts and maybe some of the other undead; however...</p><p></p><p>1. The dwarves are cursed themselves. They retreated and were cursed for it. They are depraved, corrupt, and/or vile. There are some "holds" within the mountains where there are "good" dwarves, but most of them lair deep, deep down in the mountain where the weapons are kept.</p><p>2. The weapons themselves are quite effective, but it's a dual-edge sword. When the PC's go around wielding undead / horror bane weapons, they realize over time that the weapons bring out a very corrupting influence upon the users. There is no removing the corruption and it just builds over time. The dwarves knew this and locked these weapons away, along with the corrupted dwarves who succumbed.</p><p>3. The dwarves hid away, because their secret is they caused it. The rise of darkness and all things vile and horrific were buried in the mountains. The dwarves mined and delved and released the horrors on the world. Now they are all that's left between the truly horrific things in the earth and the surface world. Some evil does creep up and that's why there are werewolves, vampires, and undead. They are hostile to other races as a way to just keep them away.</p><p> [/sblock]</p></blockquote><p></p>
[QUOTE="kitsune9, post: 5402676, member: 18507"] Thanks! Greatly appreciate the complement. Okay, Rel's players. Gotta hide something here...;) [sblock] The dwarves do have the means to stop ghosts and maybe some of the other undead; however... 1. The dwarves are cursed themselves. They retreated and were cursed for it. They are depraved, corrupt, and/or vile. There are some "holds" within the mountains where there are "good" dwarves, but most of them lair deep, deep down in the mountain where the weapons are kept. 2. The weapons themselves are quite effective, but it's a dual-edge sword. When the PC's go around wielding undead / horror bane weapons, they realize over time that the weapons bring out a very corrupting influence upon the users. There is no removing the corruption and it just builds over time. The dwarves knew this and locked these weapons away, along with the corrupted dwarves who succumbed. 3. The dwarves hid away, because their secret is they caused it. The rise of darkness and all things vile and horrific were buried in the mountains. The dwarves mined and delved and released the horrors on the world. Now they are all that's left between the truly horrific things in the earth and the surface world. Some evil does creep up and that's why there are werewolves, vampires, and undead. They are hostile to other races as a way to just keep them away. [/sblock] [/QUOTE]
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