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Gothic Horror In The Rain
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<blockquote data-quote="Chris_Nightwing" data-source="post: 6133188" data-attributes="member: 882"><p>I really like your premise, there's a lot of atmosphere, mystery and potential for the players to become more and more fed up with the rain themselves. Some practical thoughts now. Constant rain has to constantly go somewhere, and even with drainage ditches, I would expect any nearby river to grow in size, or a new one to form. I guess early in the rain curse the area suffered terrible floods and then people began to adapt, but many structures could have been washed away or buried in feet of mud. Depending on the available technologies and local soil, buildings might be on stilts - I'm thinking something like Venice effectively, with boat travel within the town rising to prominence. Depending on climate, keeping warm would be another challenge - every building would need a fire, and there would need to be a wood-drying industry if there isn't something else to burn. Fungus and rice are good water-heavy crops, but other nutrition would be needed, so either tropical fruit if warm, or berries if cold. Surely also fish farming is an option? A warm climate would allow for many insects, both an annoyance and potential source of food.</p><p></p><p>I was thinking when you described the constant rain at first, that perhaps there's a breach between the planes involved. Some experiment gone wrong, or evil scheme has left the area connected with the plane of water. The solution could be dismantling a device, or performing a ritual to close the breach, or even travelling to the plane to close it there.</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 6133188, member: 882"] I really like your premise, there's a lot of atmosphere, mystery and potential for the players to become more and more fed up with the rain themselves. Some practical thoughts now. Constant rain has to constantly go somewhere, and even with drainage ditches, I would expect any nearby river to grow in size, or a new one to form. I guess early in the rain curse the area suffered terrible floods and then people began to adapt, but many structures could have been washed away or buried in feet of mud. Depending on the available technologies and local soil, buildings might be on stilts - I'm thinking something like Venice effectively, with boat travel within the town rising to prominence. Depending on climate, keeping warm would be another challenge - every building would need a fire, and there would need to be a wood-drying industry if there isn't something else to burn. Fungus and rice are good water-heavy crops, but other nutrition would be needed, so either tropical fruit if warm, or berries if cold. Surely also fish farming is an option? A warm climate would allow for many insects, both an annoyance and potential source of food. I was thinking when you described the constant rain at first, that perhaps there's a breach between the planes involved. Some experiment gone wrong, or evil scheme has left the area connected with the plane of water. The solution could be dismantling a device, or performing a ritual to close the breach, or even travelling to the plane to close it there. [/QUOTE]
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Gothic Horror In The Rain
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