Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Gothic Horror In The Rain
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MortalPlague" data-source="post: 6134994" data-attributes="member: 62721"><p>I've put some loose thoughts into it. Undead will be there certainly, and covered in fungus and wrapped in vines is a great visual. I'm also going to use the carnivorous plants that Kamikaze Midget suggested. Shambling mounds seem appropriate too, though I might need to make up stats for those. I plan to have a proliferation of trolls, too. Beyond that, the monsters will come down to what I feel like adding on a session by session basis.</p><p></p><p>I do want to give the players some idea that the woods are a dangerous place. I'm going to do a 'campaign handout' today to get them thinking about characters, and I'm going to mention that dark things are moving in the woods, some of them big and scary.</p><p></p><p></p><p>This one I'm stealing from Sleepy Hollow. I like the tone of old, distinguished families in the area, adding a touch of class to the town. I figured the danger would keep them there, but now I'm beginning to think it would be great if there was a secret reason they remained. Maybe there's some sort of hostage situation that nobody knows about? Perhaps the fey have some of their souls?</p><p></p><p>The town itself is home to two hundred people, but once was home to five hundred. The buildings are mostly made of stone, and many are multi-level buildings. There are signs of the village's old prosperity in the scrollwork and embellishment on some structures.</p><p></p><p></p><p>While that's an interesting idea, it's not quite the tone I want to set. While the campaign will be fairly focused on the villages, I want to have the idea that a bigger world exists outside, and that these people are just wretched and miserable. I want the option to 'go get help' to be viable, if the PCs choose to follow it.</p><p></p><p>I have a bad habit of pushing magic to the side when I go for a more provincial campaign. I'd like to instead put magic to work as a part of everyday life. That way the people of the town really <em>accept</em> arcane magic, while having a mistrust of divine magic. It seems like mistrust of arcane is very common in campaigns, so I'd really like to put a spin on that.</p></blockquote><p></p>
[QUOTE="MortalPlague, post: 6134994, member: 62721"] I've put some loose thoughts into it. Undead will be there certainly, and covered in fungus and wrapped in vines is a great visual. I'm also going to use the carnivorous plants that Kamikaze Midget suggested. Shambling mounds seem appropriate too, though I might need to make up stats for those. I plan to have a proliferation of trolls, too. Beyond that, the monsters will come down to what I feel like adding on a session by session basis. I do want to give the players some idea that the woods are a dangerous place. I'm going to do a 'campaign handout' today to get them thinking about characters, and I'm going to mention that dark things are moving in the woods, some of them big and scary. This one I'm stealing from Sleepy Hollow. I like the tone of old, distinguished families in the area, adding a touch of class to the town. I figured the danger would keep them there, but now I'm beginning to think it would be great if there was a secret reason they remained. Maybe there's some sort of hostage situation that nobody knows about? Perhaps the fey have some of their souls? The town itself is home to two hundred people, but once was home to five hundred. The buildings are mostly made of stone, and many are multi-level buildings. There are signs of the village's old prosperity in the scrollwork and embellishment on some structures. While that's an interesting idea, it's not quite the tone I want to set. While the campaign will be fairly focused on the villages, I want to have the idea that a bigger world exists outside, and that these people are just wretched and miserable. I want the option to 'go get help' to be viable, if the PCs choose to follow it. I have a bad habit of pushing magic to the side when I go for a more provincial campaign. I'd like to instead put magic to work as a part of everyday life. That way the people of the town really [i]accept[/i] arcane magic, while having a mistrust of divine magic. It seems like mistrust of arcane is very common in campaigns, so I'd really like to put a spin on that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Gothic Horror In The Rain
Top