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Gothic Western (a Weird West setting)
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<blockquote data-quote="Steampunkette" data-source="post: 9247201" data-attributes="member: 6796468"><p>In the game I'm referencing, you are awakened to the true world by a bee. You choose one of three secret societies to be a member of.</p><p></p><p>Illuminati: Based in New York City. Focus on enriching themselves and hoarding knowledge of the world.</p><p>Templars: Based in London. Focus on fighting back the darkness and preserving the world as it stands.</p><p>Dragon: Based in Seoul. Focus on understanding the nature of chaos and disorder to manipulate variables.</p><p></p><p>You then pass through Agartha in the Hollow World to travel to Maine, there the Zombie Apocalypse has begun because Viking Draugr were guarding a magical sword in the Atlantic Ocean recovered by fishermen at sea.</p><p></p><p>You learn that the small town you're in was long an Illuminati stronghold, and there are codes and mysteries hidden in every building, the sewer, and the safe-houses scattered across the area. Toss in a tarot card psychic who one day stopped faking it and started seeing the truth, a Stephen King stand-in whose stories all become real, and a questline where the only solution is to die in the game so your ghost can interact with other ghosts, and a cult of hippies focused on the 'coming dawn'...</p><p></p><p>It's pretty wild. Later it moves on to Egypt to explore the idea of rotating Ages of the world where technological and magical advancement reaches a tipping point before someone, or something, hits the reset button and how close we are to that point... Then there's Transylvania fighting against Vampires alongside Fae beings. And Tokyo is in trouble for the endgame...</p><p></p><p>It's wildly insane but really fun. And the initial areas are so compelling that every 3-4 years I wind up going back to it -just- to play through Maine.</p><p></p><p>Doesn't hurt that Jeffrey Combs voice acts the Dean of the local College: Innsmouth.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 9247201, member: 6796468"] In the game I'm referencing, you are awakened to the true world by a bee. You choose one of three secret societies to be a member of. Illuminati: Based in New York City. Focus on enriching themselves and hoarding knowledge of the world. Templars: Based in London. Focus on fighting back the darkness and preserving the world as it stands. Dragon: Based in Seoul. Focus on understanding the nature of chaos and disorder to manipulate variables. You then pass through Agartha in the Hollow World to travel to Maine, there the Zombie Apocalypse has begun because Viking Draugr were guarding a magical sword in the Atlantic Ocean recovered by fishermen at sea. You learn that the small town you're in was long an Illuminati stronghold, and there are codes and mysteries hidden in every building, the sewer, and the safe-houses scattered across the area. Toss in a tarot card psychic who one day stopped faking it and started seeing the truth, a Stephen King stand-in whose stories all become real, and a questline where the only solution is to die in the game so your ghost can interact with other ghosts, and a cult of hippies focused on the 'coming dawn'... It's pretty wild. Later it moves on to Egypt to explore the idea of rotating Ages of the world where technological and magical advancement reaches a tipping point before someone, or something, hits the reset button and how close we are to that point... Then there's Transylvania fighting against Vampires alongside Fae beings. And Tokyo is in trouble for the endgame... It's wildly insane but really fun. And the initial areas are so compelling that every 3-4 years I wind up going back to it -just- to play through Maine. Doesn't hurt that Jeffrey Combs voice acts the Dean of the local College: Innsmouth. [/QUOTE]
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