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Gothic Western (a Weird West setting)
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<blockquote data-quote="gamerprinter" data-source="post: 9249342" data-attributes="member: 50895"><p>So I created a different thread for it, looking for contributions in the form of suggestions, that I'd be willing to credit on the credits page by name, if you picked some I use. There's a mechanic I want to give each PC/NPC born in Gothic Western, based on something by Orson Scott Card from his Alvin the Maker series. Everyone is born with a knack, an unusual ability - no more powerful than a cantrip, but could be less powerful. I was hoping for something close 100 options, that would be put into a chart for random roll at character creation. Here's what I've come up with... (feel free to volunteer more knacks, but include a name with your knack suggestion...)</p><p></p><p><strong><span style="font-size: 22px">Knacks</span></strong></p><p><strong></strong></p><p><strong>Announce</strong> – project your voice 1000 ft.</p><p><strong>Annoy</strong> – make target creature make saving throw or become annoyed at secondary target creature for 1 round.</p><p><strong>Calm Animal</strong> – roll save throw to ignore.</p><p><strong>Clock</strong> – know the exact time.</p><p><strong>Cool/Heat</strong> – change temperature in 20 ft. radius up to 50 degrees F either plus or minus (maximum range 35 – 110 degrees F), lasts 8 hours.</p><p><strong>Count</strong> – instantaneous count large numbers of any observable objects (cattle in herd, matches on floor).</p><p><strong>Detect Poison</strong></p><p><strong>Determine Poison</strong></p><p><strong>Dictate</strong> – copy a page of text a minute up to 10 minutes.</p><p><strong>Eidetic Memory</strong> – recall any text or numbers you've read, and know exact dates.</p><p><strong>Find North</strong> – detect true north even underground, inside a structure, at any location.</p><p><strong>Find Water</strong> – utilizing divining rods find reliable source of potable water.</p><p><strong>First Aid</strong> – only usable once per character per 24 hours, restores 1d4 hp.</p><p><strong>Flavor </strong>– improve the taste of any meal you cook.</p><p><strong>Fast Reload</strong> – reload up to 10 bullets in s single round.</p><p><strong>Fumigate</strong> – kill normal vermin in one 5 foot cube per round of application, cannot effect monstrous versions of vermin.</p><p><strong>Identify Scent</strong></p><p><strong>Know Depth</strong> – know the depth of where you are underground, underwater, or inside a structure.</p><p><strong>Light</strong></p><p><strong>Lift </strong>– Lift 1-50 lbs. At range of 20 ft and carry at 20' round speed.</p><p><strong>Measure</strong> – exactly measure dimensions or distance by sight.</p><p><strong>Mimic</strong> – mimic voice or sound you have heard.</p><p><strong>Sense Taint </strong>– persons, places or things that possess Taint radiate to you.</p><p><strong>Spark </strong>- create a fiery spark within 20 ft distance, which can start afire.</p><p><strong>Test Water</strong> – potability or toxicity.</p><p><strong>Translate</strong> – translate language upon hearing it spoken.</p><p><strong>2D Illusion</strong> – create illusion within a 5 ft cube.</p><p><strong>Ventriloquist</strong> – throw your voice up to 30 ft distance.</p><p><strong>Weather Sense</strong> – detect changes in winds, pressure, temperature, humidity to determine weather in near future.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 9249342, member: 50895"] So I created a different thread for it, looking for contributions in the form of suggestions, that I'd be willing to credit on the credits page by name, if you picked some I use. There's a mechanic I want to give each PC/NPC born in Gothic Western, based on something by Orson Scott Card from his Alvin the Maker series. Everyone is born with a knack, an unusual ability - no more powerful than a cantrip, but could be less powerful. I was hoping for something close 100 options, that would be put into a chart for random roll at character creation. Here's what I've come up with... (feel free to volunteer more knacks, but include a name with your knack suggestion...) [B][SIZE=6]Knacks[/SIZE] Announce[/B] – project your voice 1000 ft. [B]Annoy[/B] – make target creature make saving throw or become annoyed at secondary target creature for 1 round. [B]Calm Animal[/B] – roll save throw to ignore. [B]Clock[/B] – know the exact time. [B]Cool/Heat[/B] – change temperature in 20 ft. radius up to 50 degrees F either plus or minus (maximum range 35 – 110 degrees F), lasts 8 hours. [B]Count[/B] – instantaneous count large numbers of any observable objects (cattle in herd, matches on floor). [B]Detect Poison Determine Poison Dictate[/B] – copy a page of text a minute up to 10 minutes. [B]Eidetic Memory[/B] – recall any text or numbers you've read, and know exact dates. [B]Find North[/B] – detect true north even underground, inside a structure, at any location. [B]Find Water[/B] – utilizing divining rods find reliable source of potable water. [B]First Aid[/B] – only usable once per character per 24 hours, restores 1d4 hp. [B]Flavor [/B]– improve the taste of any meal you cook. [B]Fast Reload[/B] – reload up to 10 bullets in s single round. [B]Fumigate[/B] – kill normal vermin in one 5 foot cube per round of application, cannot effect monstrous versions of vermin. [B]Identify Scent Know Depth[/B] – know the depth of where you are underground, underwater, or inside a structure. [B]Light Lift [/B]– Lift 1-50 lbs. At range of 20 ft and carry at 20' round speed. [B]Measure[/B] – exactly measure dimensions or distance by sight. [B]Mimic[/B] – mimic voice or sound you have heard. [B]Sense Taint [/B]– persons, places or things that possess Taint radiate to you. [B]Spark [/B]- create a fiery spark within 20 ft distance, which can start afire. [B]Test Water[/B] – potability or toxicity. [B]Translate[/B] – translate language upon hearing it spoken. [B]2D Illusion[/B] – create illusion within a 5 ft cube. [B]Ventriloquist[/B] – throw your voice up to 30 ft distance. [B]Weather Sense[/B] – detect changes in winds, pressure, temperature, humidity to determine weather in near future. [/QUOTE]
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