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Gothic Western (a Weird West setting)
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<blockquote data-quote="DrunkonDuty" data-source="post: 9250695" data-attributes="member: 54364"><p>I do like a good (read "bad") cattle/mining/rail baron. I find them easy to hate.</p><p></p><p>But rather than making the adventure completely black & white make the boss a loving family man. At the same time he treats his employees as indentured servants. And will happily exterminate the native population. </p><p></p><p>The employees are locked into inescapable situations. The old company store trap. Some hate it and are trying to organise some sort of resistance. Others are just broken and spend their lives and pay in the bars and brothels (that are also owned by the baron.) And then there's the baron's muscle who get to swagger and throw their weight around and just be real easy to hate.</p><p></p><p>And don't make the First Nations folk monolithic either. Some are hard core for the total destruction of all the "invaders." Others would be happy simply to see them gone with minimal death and destruction. The dispute between the factions is what's delaying the Ghost Dance.</p><p></p><p>And why not throw in some star crossed lovers.</p><p></p><p>If you want to be nice you make them the children of the boss and leader of the Ghost Dance. This allows for the old "the children show their parents how to be better" ending. Or possibly just makes the respective parents even more incensed. </p><p>Or maybe make lovers ordinary members of their communities with whom the players can empathise. The lovers can be the ones who let people know what's happening in the other camp, helping advance the plot.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 9250695, member: 54364"] I do like a good (read "bad") cattle/mining/rail baron. I find them easy to hate. But rather than making the adventure completely black & white make the boss a loving family man. At the same time he treats his employees as indentured servants. And will happily exterminate the native population. The employees are locked into inescapable situations. The old company store trap. Some hate it and are trying to organise some sort of resistance. Others are just broken and spend their lives and pay in the bars and brothels (that are also owned by the baron.) And then there's the baron's muscle who get to swagger and throw their weight around and just be real easy to hate. And don't make the First Nations folk monolithic either. Some are hard core for the total destruction of all the "invaders." Others would be happy simply to see them gone with minimal death and destruction. The dispute between the factions is what's delaying the Ghost Dance. And why not throw in some star crossed lovers. If you want to be nice you make them the children of the boss and leader of the Ghost Dance. This allows for the old "the children show their parents how to be better" ending. Or possibly just makes the respective parents even more incensed. Or maybe make lovers ordinary members of their communities with whom the players can empathise. The lovers can be the ones who let people know what's happening in the other camp, helping advance the plot. [/QUOTE]
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