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<blockquote data-quote="Baron Opal" data-source="post: 5291795" data-attributes="member: 10433"><p>Still working it out, myself.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>These were the answers I was expecting, unfortunately. From what I remembered, those terms were rather muddy and a bit self-referential.</p><p></p><p>In the past I've posted some things about my next setting. I'm taking the Cenozoic geologic record and attributing various things to strife between the forces of Order (titans) and Chaos (dragons). Ultimately, I want to have a human-centric campaign with some other races that are really humans at heart.</p><p></p><p>Dwarves are set. Lord Neander lead his people to the mountains at the headwaters of the river they called home. He lead them deep under the ground and there hid as the millennia passed. They have the most ancient culture, with many customs and lore that is strange to others. Not truly human, but cousins and close enough to not feel too threatened. They still have millennia old histories of first hand accounts of the excesses of the primal powers.</p><p></p><p>Elves are set. When Gallogaich started his thread he posted a picture and a theory that the stories of elves were extrapolated from the Nordic people. There was a picture that really caught my imagination. I thought, "with all of this strife, Ragnarok has happened. While Lord Neander was able to hide his people, Baldr, Magni and the rest lost theirs. Líf and Lífþrasir are the first elves. Now the population is big enough that some can go adventure, they are revealed to the world, and their gods have made them strong enough to survive."</p><p></p><p>I really enjoyed Monte Cook's vision of the giants from the Thomas Covenant stories. The Anakim have their massive buildings and ancient rituals in ruined lands. They have long labored to fix the wastes and their understanding of the rhythms of the world is showing them success. They have a strong Greco-Persian feel to them; an alternate universe's take on Alexander's and Aristotle's vision.</p><p></p><p>Now, to a certain extent the above are just reskinned fantasy races. But the conceit is that they are all <em>human</em> (except for the dwarves), they just have a different culture. And it would be perfectly acceptible to have an elf friend in town and get jumped by some dwarf bandits in the wilds without too much clash of expectations.</p><p></p><p>Since I wanted a total of six races, cultures, flavors, whatever, I was going to have Egyptian, Celtic and Goth to be more "human" rather than "was human and then diverged a bit". The problem is, I couldn't get a good handle on the differences between Goths, Celts and Nordics.</p><p></p><p>And, here I am.</p></blockquote><p></p>
[QUOTE="Baron Opal, post: 5291795, member: 10433"] Still working it out, myself. These were the answers I was expecting, unfortunately. From what I remembered, those terms were rather muddy and a bit self-referential. In the past I've posted some things about my next setting. I'm taking the Cenozoic geologic record and attributing various things to strife between the forces of Order (titans) and Chaos (dragons). Ultimately, I want to have a human-centric campaign with some other races that are really humans at heart. Dwarves are set. Lord Neander lead his people to the mountains at the headwaters of the river they called home. He lead them deep under the ground and there hid as the millennia passed. They have the most ancient culture, with many customs and lore that is strange to others. Not truly human, but cousins and close enough to not feel too threatened. They still have millennia old histories of first hand accounts of the excesses of the primal powers. Elves are set. When Gallogaich started his thread he posted a picture and a theory that the stories of elves were extrapolated from the Nordic people. There was a picture that really caught my imagination. I thought, "with all of this strife, Ragnarok has happened. While Lord Neander was able to hide his people, Baldr, Magni and the rest lost theirs. Líf and Lífþrasir are the first elves. Now the population is big enough that some can go adventure, they are revealed to the world, and their gods have made them strong enough to survive." I really enjoyed Monte Cook's vision of the giants from the Thomas Covenant stories. The Anakim have their massive buildings and ancient rituals in ruined lands. They have long labored to fix the wastes and their understanding of the rhythms of the world is showing them success. They have a strong Greco-Persian feel to them; an alternate universe's take on Alexander's and Aristotle's vision. Now, to a certain extent the above are just reskinned fantasy races. But the conceit is that they are all [i]human[/i] (except for the dwarves), they just have a different culture. And it would be perfectly acceptible to have an elf friend in town and get jumped by some dwarf bandits in the wilds without too much clash of expectations. Since I wanted a total of six races, cultures, flavors, whatever, I was going to have Egyptian, Celtic and Goth to be more "human" rather than "was human and then diverged a bit". The problem is, I couldn't get a good handle on the differences between Goths, Celts and Nordics. And, here I am. [/QUOTE]
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