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<blockquote data-quote="Vyvyan Basterd" data-source="post: 4995102" data-attributes="member: 4892"><p>Disclaimer: All of the following is IMO in case anyone reads into it othwerwise.</p><p></p><p></p><p></p><p>Only if buying all of the books causes harm to the person's fiscal responsibilities or future economic health and they still decide to proceed. Like a gambler that fritters all his money away, loses his house and his family and spends the rest of his life broke.</p><p></p><p>I have problem with a little different twist on this. My Game of Choice (GOC) is D&D. But I used to enjoy a break to a different game once in a while to avoid D&D burnout. I have one player that all but refuses to play a new game unless he owns at least the core books. But he is fiscally responsible (mostly), so he won't buy new books and therefore puts a crimp on our group taking a diversion to a different game. No amount of book lending will convince him otherwise.</p><p></p><p></p><p></p><p>Seems logical to me so far. I enjoy having options in the games I run, even if I don't have all the books my players do.</p><p></p><p></p><p></p><p>I'll stick with my main GOC over the years:</p><p></p><p>BECMI/1E - Options were kept in check, relatively. I had no problems keeping up with the snail's pace of new material.</p><p></p><p>2E - Kits! These weren't a problem for me, but became a huge issue amongst my players. We had a GHTA player in this era. Other players who didn't have the money or time to be a GHTA player felt left behind by the options the GTHA player would find in his plethora of books. He had options that made his characters objectively better than theirs and they didn't have the time to pore through all the books even if he lent them to them.</p><p></p><p>3E - This was biggest conundrum. Like I said, I LIKE providing options in my game. But the multiclassing rules here allowed for the massive amount of choices to create anything from a massive one-man-gang to a pathetic weakling that had to beware of commoners. OK, so I exaggerate slightly to speak about the disparity in the power curve that allowed my high-level games to spiral out of control.</p><p></p><p>4E - Off to a good start. The structure of the system allows choices with less chance of breaking the system. Add to this the Compendium and I don't have to buy every book to keep up with my players. I can buy what I need as DM And let them buy what they wish as players.</p><p></p><p></p><p></p><p>Maybe, see above. More likely it is just enthusiasm regarding their chosen hobby. And as long as the hobby doesn't overstep their responsibilities I wouldn't consider it a problem.</p><p></p><p></p><p></p><p>I've never owned anywhere near all of any system I've played. You might be able to count 1E Earthdawn, but there wasn't that much material beyond the adventures to GHTA. I buy books because I enjoy the game and the options.</p><p></p><p></p><p></p><p>1E - MMI - MMIII plus FF - I used them all.</p><p>2E - The main MC plus a couple more - I used them all.</p><p>3E - MMI (twice) - MMII plus FF - I used them all.</p><p>4E - MMI only - I rarely use the book, I prefer the Compendium.</p><p></p><p></p><p></p><p>I mainly DM and I used to buy supplements to build NPCs, especially in 3E. Now, I don't own a single class book for 4E. When I get the rare chance to play instead of DM I have the Character Builder.</p><p></p><p></p><p></p><p>Do I find it interesting? Will it help me DM better adventures?</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 4995102, member: 4892"] Disclaimer: All of the following is IMO in case anyone reads into it othwerwise. Only if buying all of the books causes harm to the person's fiscal responsibilities or future economic health and they still decide to proceed. Like a gambler that fritters all his money away, loses his house and his family and spends the rest of his life broke. I have problem with a little different twist on this. My Game of Choice (GOC) is D&D. But I used to enjoy a break to a different game once in a while to avoid D&D burnout. I have one player that all but refuses to play a new game unless he owns at least the core books. But he is fiscally responsible (mostly), so he won't buy new books and therefore puts a crimp on our group taking a diversion to a different game. No amount of book lending will convince him otherwise. Seems logical to me so far. I enjoy having options in the games I run, even if I don't have all the books my players do. I'll stick with my main GOC over the years: BECMI/1E - Options were kept in check, relatively. I had no problems keeping up with the snail's pace of new material. 2E - Kits! These weren't a problem for me, but became a huge issue amongst my players. We had a GHTA player in this era. Other players who didn't have the money or time to be a GHTA player felt left behind by the options the GTHA player would find in his plethora of books. He had options that made his characters objectively better than theirs and they didn't have the time to pore through all the books even if he lent them to them. 3E - This was biggest conundrum. Like I said, I LIKE providing options in my game. But the multiclassing rules here allowed for the massive amount of choices to create anything from a massive one-man-gang to a pathetic weakling that had to beware of commoners. OK, so I exaggerate slightly to speak about the disparity in the power curve that allowed my high-level games to spiral out of control. 4E - Off to a good start. The structure of the system allows choices with less chance of breaking the system. Add to this the Compendium and I don't have to buy every book to keep up with my players. I can buy what I need as DM And let them buy what they wish as players. Maybe, see above. More likely it is just enthusiasm regarding their chosen hobby. And as long as the hobby doesn't overstep their responsibilities I wouldn't consider it a problem. I've never owned anywhere near all of any system I've played. You might be able to count 1E Earthdawn, but there wasn't that much material beyond the adventures to GHTA. I buy books because I enjoy the game and the options. 1E - MMI - MMIII plus FF - I used them all. 2E - The main MC plus a couple more - I used them all. 3E - MMI (twice) - MMII plus FF - I used them all. 4E - MMI only - I rarely use the book, I prefer the Compendium. I mainly DM and I used to buy supplements to build NPCs, especially in 3E. Now, I don't own a single class book for 4E. When I get the rare chance to play instead of DM I have the Character Builder. Do I find it interesting? Will it help me DM better adventures? [/QUOTE]
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