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Gotta Have Them All Gamers -- a problem?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4995740" data-attributes="member: 19675"><p>"Hello, my name is Mr. Library."</p><p></p><p>"Hi, Mr. Library!"</p><p></p><p>I tend to buy 80%+ of the books for any given game that I enjoy. Sometimes, I buy multiples.</p><p></p><p>I can't see how it has impacted my gaming negatively, except in the sense of wanting to try out the new "shiny things." Other than that, my acquisitiveness is a positive force within the group, because I buy what I buy with the intent to share.</p><p></p><p>Part of it is that is because most of the gamers I know DON'T have their own books. I buy the books so that everyone in the game can afford to play.</p><p></p><p>Another part of it is to aid anyone who is running a particular game to have resources at their disposal that players haven't memorized. Face it, anyone who has played D&D for a decade plus has probably encountered enough of the foes in the basic MM to be intimately familiar with their strengths and weaknesses and act accordingly...even if their PCs are utter n00bs.</p><p></p><p>However, even with multiple players each with 10+ years of experience, nobody in my group has ALL of the various MMs, etc. memorized. Not even me, the owner of the library. That means any GM running a game that I buy will have resources with which to surprise even the most jaded player.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4995740, member: 19675"] "Hello, my name is Mr. Library." "Hi, Mr. Library!" I tend to buy 80%+ of the books for any given game that I enjoy. Sometimes, I buy multiples. I can't see how it has impacted my gaming negatively, except in the sense of wanting to try out the new "shiny things." Other than that, my acquisitiveness is a positive force within the group, because I buy what I buy with the intent to share. Part of it is that is because most of the gamers I know DON'T have their own books. I buy the books so that everyone in the game can afford to play. Another part of it is to aid anyone who is running a particular game to have resources at their disposal that players haven't memorized. Face it, anyone who has played D&D for a decade plus has probably encountered enough of the foes in the basic MM to be intimately familiar with their strengths and weaknesses and act accordingly...even if their PCs are utter n00bs. However, even with multiple players each with 10+ years of experience, nobody in my group has ALL of the various MMs, etc. memorized. Not even me, the owner of the library. That means any GM running a game that I buy will have resources with which to surprise even the most jaded player. [/QUOTE]
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