Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Government in D&D.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Man in the Funny Hat" data-source="post: 5616485" data-attributes="member: 32740"><p>It does, and that's why I didn't say, "ALL modern governments..." One has to be careful about phrasing things in absolutes in internet discussions like this because people jump on such things and the topic gets derailed.</p><p> </p><p>But that just isn't true. A totalitarian state may WANT to own all the bullets, it does it's best to prevent use of bullets if people do own them, but it does not have a monopoly. It only takes the right circumstances to prove that any supposed monopoly on force is temporary, conditional, or delusional. Even if it means that weapons or spellcasters come in from the outside, that monopoly is clearly leaking. Just because you have things in check now doesn't mean you always will or always did. Just because there's no current ongoing proof that someone else in your land can exert force without the government being able to control it doesn't mean it doesn't exist. It DOES exist. The idea that governement - any government - has a MONOPOLY on force is incorrect in the OP.</p><p> </p><p>And then someone who wants to make swords to arm his friends gets an anvil from a neighboring country, or hides one of his anvils when they come to take them all away, or smuggles one back out of the castle, or a foundry is set up somewhere remote where the government won't find out about it, or the soldiers were bribed when they came to search and sieze the village of Um.</p><p> </p><p>Which only means that the revolution occurs - or is at least CAPABLE of occurring by other means, thus disproving the idea that the government DOES retain a monopoly on use of force. </p><p> </p><p>But they don't have to be actively exerting the force they are capable of to disprove the idea that the government doesn't have the monopoly on force that it WANTS to have.</p><p> </p><p>Yes, and once upon a time people wrote such things into campaign settings but in time it was probably just seen as too much of a bother for anyone but the hardcases so they were dropped. Much the same with language. Races have languages, different human kingdoms often don't. Or even if they do there is still the COMMON tongue.</p><p> </p><p>D&D economics is a discussion all its own. Look around the boards and you'll see. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>Welcome to ENworld!</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 5616485, member: 32740"] It does, and that's why I didn't say, "ALL modern governments..." One has to be careful about phrasing things in absolutes in internet discussions like this because people jump on such things and the topic gets derailed. But that just isn't true. A totalitarian state may WANT to own all the bullets, it does it's best to prevent use of bullets if people do own them, but it does not have a monopoly. It only takes the right circumstances to prove that any supposed monopoly on force is temporary, conditional, or delusional. Even if it means that weapons or spellcasters come in from the outside, that monopoly is clearly leaking. Just because you have things in check now doesn't mean you always will or always did. Just because there's no current ongoing proof that someone else in your land can exert force without the government being able to control it doesn't mean it doesn't exist. It DOES exist. The idea that governement - any government - has a MONOPOLY on force is incorrect in the OP. And then someone who wants to make swords to arm his friends gets an anvil from a neighboring country, or hides one of his anvils when they come to take them all away, or smuggles one back out of the castle, or a foundry is set up somewhere remote where the government won't find out about it, or the soldiers were bribed when they came to search and sieze the village of Um. Which only means that the revolution occurs - or is at least CAPABLE of occurring by other means, thus disproving the idea that the government DOES retain a monopoly on use of force. But they don't have to be actively exerting the force they are capable of to disprove the idea that the government doesn't have the monopoly on force that it WANTS to have. Yes, and once upon a time people wrote such things into campaign settings but in time it was probably just seen as too much of a bother for anyone but the hardcases so they were dropped. Much the same with language. Races have languages, different human kingdoms often don't. Or even if they do there is still the COMMON tongue. D&D economics is a discussion all its own. Look around the boards and you'll see. :) Welcome to ENworld! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Government in D&D.
Top