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Government in D&D.
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<blockquote data-quote="milest3hr4t" data-source="post: 5617114" data-attributes="member: 6679248"><p>When I was describing the government types, I was implying a closed system of only that government, to describe how the governments try to run, not how they may or may not be successful. the point is governments do get overthrown and collapse. The first large democratic society was very powerful, but then collapsed... twice technically. the largest communist society lasted a few generations and was a force to be reckoned with before it abruptly collapsed. the first national socialist government exploded like a bomb and took most of Europe with it. the current largest democratic and communist societies have been on the edge of collapse and backed away from it quite a few times. they to will collapse some day... maybe next year, maybe in 50 years or 100, but they will, and some other government will always take its place. </p><p></p><p>the same can happen in D&D, it just happens in different ways. fantasy worlds don't get bombed back to the stone age, they get fireballed into the stone age. they don't get invaded by guerrilla fighters, they get overwhelmed by undead. they don't get bought out by rothschild, they get bribed and charmed by demons and devils. they don't worry about gun regulation, they monitor who starts studying magic. </p><p></p><p></p><p></p><p>Funny you should call it that, after all, what happened in those settings? wasn't there Mutant registration? sentinels? Superhero registration? the outlaw of masks in watchmen? the government <em>tries </em>to use their authority and it blows up in their face.</p><p></p><p>What we seem to have forgotten that it's not really up to us what fictional governments actually do, but what the fictional people in charge of those fictional governments would try to do, and that depends on the situation and, is so meta even this acronym. </p><p></p><p>On another note, despite it being a colossal failure the first time IRL (as I mentioned above), National socialism in D&D would work extremely well, if it doesn't already exist. How about we try this on for size, a nation has one race, and one church, and typically hate everyone that isn't their race or faith... in the context of D&D that sounds really familiar doesn't it. technically those governments are totalitarian, provide for everyone because everyone is a soldier... National totalitarian socialism. The irony is that aren't there <em>just a few</em> of those states that fall under the lawful good banner? kill the orcs because they are orcs, kill the kobalds because they are kobalds, kick out the dwarves and elves, kill the drow, kill the undead, if you actively worship the 'wrong' god(ess)(s), everyone trys the old 'convert or die' routine. Just some food for thought.</p></blockquote><p></p>
[QUOTE="milest3hr4t, post: 5617114, member: 6679248"] When I was describing the government types, I was implying a closed system of only that government, to describe how the governments try to run, not how they may or may not be successful. the point is governments do get overthrown and collapse. The first large democratic society was very powerful, but then collapsed... twice technically. the largest communist society lasted a few generations and was a force to be reckoned with before it abruptly collapsed. the first national socialist government exploded like a bomb and took most of Europe with it. the current largest democratic and communist societies have been on the edge of collapse and backed away from it quite a few times. they to will collapse some day... maybe next year, maybe in 50 years or 100, but they will, and some other government will always take its place. the same can happen in D&D, it just happens in different ways. fantasy worlds don't get bombed back to the stone age, they get fireballed into the stone age. they don't get invaded by guerrilla fighters, they get overwhelmed by undead. they don't get bought out by rothschild, they get bribed and charmed by demons and devils. they don't worry about gun regulation, they monitor who starts studying magic. Funny you should call it that, after all, what happened in those settings? wasn't there Mutant registration? sentinels? Superhero registration? the outlaw of masks in watchmen? the government [I]tries [/I]to use their authority and it blows up in their face. What we seem to have forgotten that it's not really up to us what fictional governments actually do, but what the fictional people in charge of those fictional governments would try to do, and that depends on the situation and, is so meta even this acronym. On another note, despite it being a colossal failure the first time IRL (as I mentioned above), National socialism in D&D would work extremely well, if it doesn't already exist. How about we try this on for size, a nation has one race, and one church, and typically hate everyone that isn't their race or faith... in the context of D&D that sounds really familiar doesn't it. technically those governments are totalitarian, provide for everyone because everyone is a soldier... National totalitarian socialism. The irony is that aren't there [I]just a few[/I] of those states that fall under the lawful good banner? kill the orcs because they are orcs, kill the kobalds because they are kobalds, kick out the dwarves and elves, kill the drow, kill the undead, if you actively worship the 'wrong' god(ess)(s), everyone trys the old 'convert or die' routine. Just some food for thought. [/QUOTE]
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