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Government in D&D.
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<blockquote data-quote="wlmartin" data-source="post: 5619746" data-attributes="member: 6679380"><p>Interesting... I think you are trying to liken a government from a world we live in now to one in D&D... You have to think more back to the days of Knights and Kings to come close to the type of political structure that would exist. </p><p></p><p>A D&D Government is not as all knowing as one of our time, no phones or cameras or internet. No tvs or cars. It is very likely that a lot could go unknown under the nose of the D&D Government and the ability for people to do what they want is much more rife.</p><p></p><p>Think of it... if a Big Bad Wizard terrorizes a small set of mining villages weeks travel from the nearest big town - who would know he was even doing anything apart from the villagers? The last convoy of ore merchants arent due back for 2 months and it is going to take a good deal of time for someone to ride out and warn anyone that cares.</p><p></p><p>In our world, such activity couldnt go on for more than 5 minutes without someone uploading it to YouTube let alone calling the police. </p><p></p><p>In such societies, political intrigue is rife because there is some much that can go on behind the scenes and although in our world people couldnt own tanks and drive them around their neighbourhood... it is very likely that there were people who would threaten and terrorize people in their neighbourhood for money or power because no-one cared and there was so much corruption in such a society that as long as the right people were paid off no-one who cares would ever find out.</p><p></p><p>It is an interesting point though no matter what... The biggest difference between a society now and one even 100 years ago is that there is a greater equality between people of all classes. There will always be the rich and the poor but there is less ambiguity for trouble to grow out of. </p><p></p><p>Our world within the last millenium has had to learn to become more civilised but the level of disorder that would allow people to do whatever they chose only improved to the state we enjoy now after all the lines on the map were written in permenant ink. In D&D the players enjoy an area often no bigger than a small state in the USA, even then you have 10s of competing governments and races... now imagine you are looking at one of those Governments taking over everything and expanding out to a much wider like the Americas - at that point you would start seeing something similar to what we have now, the police, the control, the order..........</p><p></p><p>...... until that would happen, we are stuck with D&D Governments that don't have the resources to care about every speck of dirt in their kingdom and this leaves lots of dark places for evil to grow... muhahahahaha (love it)</p></blockquote><p></p>
[QUOTE="wlmartin, post: 5619746, member: 6679380"] Interesting... I think you are trying to liken a government from a world we live in now to one in D&D... You have to think more back to the days of Knights and Kings to come close to the type of political structure that would exist. A D&D Government is not as all knowing as one of our time, no phones or cameras or internet. No tvs or cars. It is very likely that a lot could go unknown under the nose of the D&D Government and the ability for people to do what they want is much more rife. Think of it... if a Big Bad Wizard terrorizes a small set of mining villages weeks travel from the nearest big town - who would know he was even doing anything apart from the villagers? The last convoy of ore merchants arent due back for 2 months and it is going to take a good deal of time for someone to ride out and warn anyone that cares. In our world, such activity couldnt go on for more than 5 minutes without someone uploading it to YouTube let alone calling the police. In such societies, political intrigue is rife because there is some much that can go on behind the scenes and although in our world people couldnt own tanks and drive them around their neighbourhood... it is very likely that there were people who would threaten and terrorize people in their neighbourhood for money or power because no-one cared and there was so much corruption in such a society that as long as the right people were paid off no-one who cares would ever find out. It is an interesting point though no matter what... The biggest difference between a society now and one even 100 years ago is that there is a greater equality between people of all classes. There will always be the rich and the poor but there is less ambiguity for trouble to grow out of. Our world within the last millenium has had to learn to become more civilised but the level of disorder that would allow people to do whatever they chose only improved to the state we enjoy now after all the lines on the map were written in permenant ink. In D&D the players enjoy an area often no bigger than a small state in the USA, even then you have 10s of competing governments and races... now imagine you are looking at one of those Governments taking over everything and expanding out to a much wider like the Americas - at that point you would start seeing something similar to what we have now, the police, the control, the order.......... ...... until that would happen, we are stuck with D&D Governments that don't have the resources to care about every speck of dirt in their kingdom and this leaves lots of dark places for evil to grow... muhahahahaha (love it) [/QUOTE]
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