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<blockquote data-quote="Timothy" data-source="post: 2467335" data-attributes="member: 6138"><p>James, good job, I cannot find any mistake with your char.</p><p></p><p>But about you're hirelings, let's have some additional rules for them.</p><p></p><p>First of all, at page 105 of the DMG hirelings are better specified. Would you read through that. You can adjust the prizes according to table 4-1. </p><p></p><p>Because you will be going on adventures, it's not realistic to have 80+ men following you. So before you go on an adventure, if you go somewhere not every hireling can follow I'll say that. those 50 porters are not really needed on an adventure I expect.</p><p></p><p>Remember that your hirelings will have demands and you will have to treat them fairly. Letting them sleep in the open air for one night is fine, but if you go to a tavern and let them sleep in the open air, they won't like you. Also, Mercenaries are pretty picky about money, expect some demands for hazard pay.</p><p></p><p>My advice would be to lose some porters (but if you plans for al 50 of them, it's okay) and keep the excess money for demands for extra money.</p><p></p><p>Also, a Groom and a mercenary leader are people I'd like you to hire.</p></blockquote><p></p>
[QUOTE="Timothy, post: 2467335, member: 6138"] James, good job, I cannot find any mistake with your char. But about you're hirelings, let's have some additional rules for them. First of all, at page 105 of the DMG hirelings are better specified. Would you read through that. You can adjust the prizes according to table 4-1. Because you will be going on adventures, it's not realistic to have 80+ men following you. So before you go on an adventure, if you go somewhere not every hireling can follow I'll say that. those 50 porters are not really needed on an adventure I expect. Remember that your hirelings will have demands and you will have to treat them fairly. Letting them sleep in the open air for one night is fine, but if you go to a tavern and let them sleep in the open air, they won't like you. Also, Mercenaries are pretty picky about money, expect some demands for hazard pay. My advice would be to lose some porters (but if you plans for al 50 of them, it's okay) and keep the excess money for demands for extra money. Also, a Groom and a mercenary leader are people I'd like you to hire. [/QUOTE]
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