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Community
General Tabletop Discussion
*Pathfinder & Starfinder
GP Value of Hirelings/Companions
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<blockquote data-quote="LostSoul" data-source="post: 5750649" data-attributes="member: 386"><p>For hirelings I have them charge 1/10th of a RMTP (random monetary treasure parcel) of their level per week of service. (You roll 1d6+4 on the treasure parcel table with the same level as the hireling.) Danger pay will be double that <em>per day.</em></p><p></p><p style="margin-left: 20px">The idea is that a standard encounter - 5 NPCs of Level X - is worth 1 treasure parcel of Level X in GP rewards. If you want to "hire" that encounter, it'll cost you as much as it did for defeating it.</p><p></p><p>*</p><p></p><p>If you're running a more traditional 4E game, how would you work that out?</p><p></p><p>Hmm. It'd be better to say that the companion character takes a (monetary) treasure parcel of his level, which should be the party's level, and he hangs out with the party for free until they level up.</p><p></p><p>After the PCs level up, the companion character can level up and take another (monetary) treasure parcel or he can leave. The PCs can either pay this out of pocket or you just strike off that treasure parcel from their rewards.</p><p></p><p>You can roll 1d6+4 to determine which treasure parcel he takes. </p><p></p><p>I'm not sure what you'd do with Essentials' loot system.</p><p></p><p>Does that make sense? Assume that he's neutralizing one monster of his level per encounter. That means over the course of a whole level - ten encounters with five monsters per - he's neutralized 1/5th of all monsters. There are 10 treasure parcels per level. So he's delivered 2 treasure parcels. However, he might die whereas a magic sword won't break, so one treasure parcel covers that risk.</p><p></p><p>That sounds okay, I guess.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5750649, member: 386"] For hirelings I have them charge 1/10th of a RMTP (random monetary treasure parcel) of their level per week of service. (You roll 1d6+4 on the treasure parcel table with the same level as the hireling.) Danger pay will be double that [i]per day.[/i] [indent]The idea is that a standard encounter - 5 NPCs of Level X - is worth 1 treasure parcel of Level X in GP rewards. If you want to "hire" that encounter, it'll cost you as much as it did for defeating it.[/indent] * If you're running a more traditional 4E game, how would you work that out? Hmm. It'd be better to say that the companion character takes a (monetary) treasure parcel of his level, which should be the party's level, and he hangs out with the party for free until they level up. After the PCs level up, the companion character can level up and take another (monetary) treasure parcel or he can leave. The PCs can either pay this out of pocket or you just strike off that treasure parcel from their rewards. You can roll 1d6+4 to determine which treasure parcel he takes. I'm not sure what you'd do with Essentials' loot system. Does that make sense? Assume that he's neutralizing one monster of his level per encounter. That means over the course of a whole level - ten encounters with five monsters per - he's neutralized 1/5th of all monsters. There are 10 treasure parcels per level. So he's delivered 2 treasure parcels. However, he might die whereas a magic sword won't break, so one treasure parcel covers that risk. That sounds okay, I guess. [/QUOTE]
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