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[GR] Advanced books? Anyone else excited?
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<blockquote data-quote="Silveras" data-source="post: 1244469" data-attributes="member: 6271"><p>Actually, yes, you will find me generallypraising it and critiquing it in a couple of the threads about AEG's Empire. </p><p></p><p>I should not have said "PC Domains". What I was really getting at was a good way for the DM to have some quantified description of the politics in the campaign. Something along the lines of Birthright, but a bit more simplified (as it may or may not become part of the game, as the DM chooses). </p><p></p><p></p><p></p><p>My quibbles with the existing system are along these lines, actually. There are notes that the "woodsy" classes (Barbarian, Druid, Ranger) should use different dice in areas where they are more prevalent, but that is about the end of the "sophistication" I am seeking. Also, the possibility of generating 3 Power Centers is Ok for quick-and-dirty cities you create on-the-fly, but I can easily see more city-centered campaigns involving 20 Power Centers competing for influence in the city, and the existing "bare bones" system implies that 3 is the most you would see. Additionally, I think classes like the Loremaster would be out of place in a Hamlet or Thorp -- lacking the resources needed to practice the trade, in general, unless the DM had a reason for adding the character. By the same token, though, the Loremaster should be, not common, but not unique, in a Large City or Metropolis. </p><p></p><p>As the existing system states, it is just generating the "normal residents", the DM is free to add any additional characters s/he wishes. I just think some PrCs, would *be* normal residents and others would not. The PrCs that are designed to be exemplars of race attitudes and styles (Arcane Archer, Dwarven Defender, for example) should be "fairly common" in cities of that race, especially larger ones. Conversely, PrCs that are more "organization members" should have their organization's presence decided by the DM. </p><p></p><p>What I would hope an expanded DMG would address, in this regard, is guidelines on differentiating cities by the primary race, and guidelines on how to classify PrCs for puroses of determining which should be present "as normal residents" and which should only be present because the DM places them there. Of course, such a section should be written keeping in mind that PrCs are an optional rule and not every DM allows them.</p></blockquote><p></p>
[QUOTE="Silveras, post: 1244469, member: 6271"] Actually, yes, you will find me generallypraising it and critiquing it in a couple of the threads about AEG's Empire. I should not have said "PC Domains". What I was really getting at was a good way for the DM to have some quantified description of the politics in the campaign. Something along the lines of Birthright, but a bit more simplified (as it may or may not become part of the game, as the DM chooses). My quibbles with the existing system are along these lines, actually. There are notes that the "woodsy" classes (Barbarian, Druid, Ranger) should use different dice in areas where they are more prevalent, but that is about the end of the "sophistication" I am seeking. Also, the possibility of generating 3 Power Centers is Ok for quick-and-dirty cities you create on-the-fly, but I can easily see more city-centered campaigns involving 20 Power Centers competing for influence in the city, and the existing "bare bones" system implies that 3 is the most you would see. Additionally, I think classes like the Loremaster would be out of place in a Hamlet or Thorp -- lacking the resources needed to practice the trade, in general, unless the DM had a reason for adding the character. By the same token, though, the Loremaster should be, not common, but not unique, in a Large City or Metropolis. As the existing system states, it is just generating the "normal residents", the DM is free to add any additional characters s/he wishes. I just think some PrCs, would *be* normal residents and others would not. The PrCs that are designed to be exemplars of race attitudes and styles (Arcane Archer, Dwarven Defender, for example) should be "fairly common" in cities of that race, especially larger ones. Conversely, PrCs that are more "organization members" should have their organization's presence decided by the DM. What I would hope an expanded DMG would address, in this regard, is guidelines on differentiating cities by the primary race, and guidelines on how to classify PrCs for puroses of determining which should be present "as normal residents" and which should only be present because the DM places them there. Of course, such a section should be written keeping in mind that PrCs are an optional rule and not every DM allows them. [/QUOTE]
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