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<blockquote data-quote="Steel_Wind" data-source="post: 5196897" data-attributes="member: 20741"><p>If the test for "top tier" is licensed setting of any consequence, is <em>anybody</em> in the biz aggressively licensing other than Green Ronin? Probably not.</p><p></p><p>FWIW, I don't think that licensing <em>Star Trek</em> or <em>Lord of the Rings</em> ever made Decipher a "top tier" company. It takes more than that.</p><p></p><p>I think the answer is one which is ultimately based upon sales and staying power of the product line: in short, it is a matter of "we'll see".</p><p></p><p>FWIW, I don't think Mayfair was ever in the "top tier" when they were publishing <em>DC Heroes</em>. TSR never had that success with <em>Marvel Super Heroes</em> game either (though I don't think they tried nearly as hard as they should have). Still, if TSR had succeeded with Marvel, they (or WotC) would still be publishing it, imo. <em> </em></p><p><em></em></p><p><em>Teenage Mutant Ninja Turtles</em> RPG back in the day? Same result.</p><p></p><p>Comic book RPGs have never been top tier games, mainly, im my opinion, as they have never been able to develop a style of play which appeals to the type of player who likes treasure+leveling in their games -- while at the same time remaining true to their fanbase and premise. </p><p></p><p>That does not make <em>M+M</em>, <em>Marvel Super Heroes</em>, <em>DC Heroes</em>, <em>Champions</em>, or <em>V&V</em> or any of the many variants thereof over the last thirty years bad games -- it just means that the audience they appeal to is a subset of the broader RPG hobby audience (which mainly means D&D players) as a whole.</p><p></p><p>It would be nice to see how possible it is to intregrate DC Clix into <em>Mutants and Masterminds</em> 3rd ed in a way to make the game appeal to the D&D crowd. (If they miss that opportunity in an effort to remain true to the comic book genre, it will be a commercial mistake, imo. But not being the mftrs of DC Clix, their motive is not strong as it needs to be, imo. </p><p></p><p>We'll see.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 5196897, member: 20741"] If the test for "top tier" is licensed setting of any consequence, is [I]anybody[/I] in the biz aggressively licensing other than Green Ronin? Probably not. FWIW, I don't think that licensing [I]Star Trek[/I] or [I]Lord of the Rings[/I] ever made Decipher a "top tier" company. It takes more than that. I think the answer is one which is ultimately based upon sales and staying power of the product line: in short, it is a matter of "we'll see". FWIW, I don't think Mayfair was ever in the "top tier" when they were publishing [I]DC Heroes[/I]. TSR never had that success with [I]Marvel Super Heroes[/I] game either (though I don't think they tried nearly as hard as they should have). Still, if TSR had succeeded with Marvel, they (or WotC) would still be publishing it, imo. [I] Teenage Mutant Ninja Turtles[/I] RPG back in the day? Same result. Comic book RPGs have never been top tier games, mainly, im my opinion, as they have never been able to develop a style of play which appeals to the type of player who likes treasure+leveling in their games -- while at the same time remaining true to their fanbase and premise. That does not make [I]M+M[/I], [I]Marvel Super Heroes[/I], [I]DC Heroes[/I], [I]Champions[/I], or [I]V&V[/I] or any of the many variants thereof over the last thirty years bad games -- it just means that the audience they appeal to is a subset of the broader RPG hobby audience (which mainly means D&D players) as a whole. It would be nice to see how possible it is to intregrate DC Clix into [I]Mutants and Masterminds[/I] 3rd ed in a way to make the game appeal to the D&D crowd. (If they miss that opportunity in an effort to remain true to the comic book genre, it will be a commercial mistake, imo. But not being the mftrs of DC Clix, their motive is not strong as it needs to be, imo. We'll see. [/QUOTE]
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