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Grabbed? It works best with good miniatures!

MerricB

Eternal Optimist
Supporter
The design of certain miniatures really lends itself to great situations. The Treant from D&D Miniatures certainly allows this. I was using it to proxy for a Tendriculous in the Kingmaker (Pathfinder) campaign, but its design proved very useful when it grabbed Greg's paladin...

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Alas, Michael and Tim still haven't painted their miniatures, so the picture isn't quite as awesome as it could be. We were using a combination of Reaper metals, D&D Miniatures, D&D Dungeon Tiles and Pathfinder minis. (and in the background you can see part of the Kingmaker Map Folio).

I don't use miniatures in every encounter, nor every session. I don't use them at all in my AD&D game, and use them most often in my 4E game. It's rather interesting when I don't use miniatures how the players just assume they can all do what they want to do, even when it's physically impossible. Of course, it allows us to ignore the stupider moments of Paizo's designers when it comes to lots and lots of 5 foot corridors.

(After playing through the Council of Thieves AP, my group was heartily sick of 5' corridors and 10' wide rooms with large creatures).

The other side of the 5' corridor goes to the gigantic rooms of certain adventures: Castle Amber, which I've just started running, is a case in point, where a standard room size seems to be about 80' x 80' or 80'x160'. It's probably just as well I'm not using miniatures for that adventure, although perhaps the dimensions aren't quite as badly wrong as that - consider the Hall of Mirrors in Versailles, approximately 35' x 240'! Most of the other rooms in the ground floor of the palace are in the order of 40'x40' or 40'x60'...

...perhaps Castle Amber is mislabeled at 10' per square when it should be 5' per square? ;)

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And here's the group being attacked by Pathfinder Wolves and a DDM Worg!

Cheers!
 

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...perhaps Castle Amber is mislabeled at 10' per square when it should be 5' per square? ;)

Yeah, when running old pre-3e adventures on my battlemat, I routinely make the 10' squares into 5' squares. I did that for B9 Castle Caldwell last week. The exception is 1-square-wide passages, which I tend to keep as 10' passages on the flipmat. I find that gives the most realistic dimensions, with most rooms typically around 20'-30' rather than 40'-60'.

Doing this I was able to get the Castle Caldwell map onto one 24x30 square flipmat, rather than 3-4 mats. :)
 

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