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Grabbing the side of a cliff
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<blockquote data-quote="NMcCoy" data-source="post: 4708674" data-attributes="member: 61546"><p>I've always interpreted the "ledge save" as actually hanging from the ledge. With that in mind, I'd allow a ledge save for jumps that fall 1 square short. </p><p></p><p>Also, by RAW you can make an Athletics check as a free action (Surface DC +5) to catch yourself if you fall while climbing. (Which leaves you in the "climbing" state, granting combat advantage and requiring a move action to get back to the top, oddly enough...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) It seems reasonable to extend this to other falls.</p><p></p><p>How do you calculate the 4 rounds to get back in? Assuming the Paladin rolls poorly on Athletics checks to climb back up? I get a minimum of 2 rounds if all checks are made:</p><p>Round 1: Stand from prone (move), climb at half speed (standard->move) 2 squares. Round 2: double climb (move and standard->move) 5 squares.</p><p>Athletics DC for an uneven surface such as a cave wall is DC 15. Since the gap was narrow, I'd let him "brace...between two surfaces" for +5 on the check.</p></blockquote><p></p>
[QUOTE="NMcCoy, post: 4708674, member: 61546"] I've always interpreted the "ledge save" as actually hanging from the ledge. With that in mind, I'd allow a ledge save for jumps that fall 1 square short. Also, by RAW you can make an Athletics check as a free action (Surface DC +5) to catch yourself if you fall while climbing. (Which leaves you in the "climbing" state, granting combat advantage and requiring a move action to get back to the top, oddly enough...;)) It seems reasonable to extend this to other falls. How do you calculate the 4 rounds to get back in? Assuming the Paladin rolls poorly on Athletics checks to climb back up? I get a minimum of 2 rounds if all checks are made: Round 1: Stand from prone (move), climb at half speed (standard->move) 2 squares. Round 2: double climb (move and standard->move) 5 squares. Athletics DC for an uneven surface such as a cave wall is DC 15. Since the gap was narrow, I'd let him "brace...between two surfaces" for +5 on the check. [/QUOTE]
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Grabbing the side of a cliff
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