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Graceful Destruction: A Guide to Dex Based Barbarism
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<blockquote data-quote="Yunru" data-source="post: 6701304" data-attributes="member: 6780961"><p>[h=4]Backgrounds and Skills:[/h]<span style="color: #333333"><span style="font-family: 'Open Sans'">Everything you could want to know wrapped up in <a href="http://www.enworld.org/forum/showthread.php?468627-What-s-Your-Story-A-Custom-Background-Guide" target="_blank">one easy guide</a>.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p>[h=4]Feats:[/h]<span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Alert</strong> - Always a solid choice, but slightly diminished for a Barbarian who is less impacted by a Surprise round to begin with. Increases Initiative for those of you who <em>really</em> want to maximize it.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Athlete</strong> - Somewhat situational. The effects are great in an action/adventure style romp, but less impressive in a pure hack and slash.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong><span style="color: darkorchid">Actor</span></strong> - Flavourful, but mechanical a poor choice.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #0000FF"><strong>Charger</strong></span> - Barbarians make the most out of individual Actions. This is a great way to gain extra oomph from them. Since you should be going first in combat very often, this is a way of getting to the enemy quickly and either doing damage, or arranging the battlefield.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #893BFF"><strong><span style="color: deepskyblue">Crossbow Expert</span></strong></span> - Hell yeah, <s>gun</s> crossbow totting hawkeye here! If you take this, don't go Path of the Berserker, since all it's abilities either are melee only or are outclassed by the feat's bonus action attack.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #893BFF"><strong><span style="color: deepskyblue">Defensive Duelist</span> - </strong><span style="color: black">Can I get a "hell yeah"? Let's add even more to our already high AC. A solid use of your reaction.</span></span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong><span style="color: blue">Dual Wielder</span></strong> - +1 AC means you're only losing 1 AC from not having a shield now. <strong><span style="color: deepskyblue">Better</span></strong> if you've a way of picking up Two-Weapon Fighting.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Dungeon Delver</strong> - Situational and you have class abilities that replicate some of the features. Flavourful, but maybe not the optimum choice.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Durable </strong>- +1 Con if you've an odd number in that stat, which is nice. There's some confusion on the second point as to whether it refers to the roll total, or what you literally roll on the dice. <strong>Black </strong>if the former, <strong><span style="color: blue">Blue</span></strong> if the latter.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Elemental Adept</strong></span> - Yeah. No.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #0000FF"><strong><span style="color: red">Grappler</span></strong></span> - Worst feat forever. Either doesn't work, or is outclassed by other options. Only way you could get a worse feat is one that actively hurt you</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #0000FF"><strong><span style="color: darkorchid">Great Weapon Master</span></strong></span> - Yeah you can't really use Great Weapons. The cleave can be nice, but it's too situational to be black.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong><span style="color: darkorchid">Healer</span> </strong>- It works, but it's probably better left to a Rogue with their Fast Hands.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Heavily Armored</strong></span> - Hah, no. Think of all the Barbarian features you would lose.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Heavy Armor Master</strong></span> - See above.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #893BFF"><strong>Inspiring Leader</strong></span> - The Charisma investment is a little prohibitive for the typical Barbarian.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #893BFF"><strong>Keen Mind</strong></span> - No particular benefit for the typical Barbarian.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Lightly Armored</strong></span> - You already have proficiency.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #893BFF"><strong>Linguist</strong></span> - There are better ways for you to learn languages. Outside of character specific reasons, this falls outside of the typical Barbarian’s zone. Ciphers might be useful to your campaign though.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #82CAFF"><strong>Lucky</strong></span> - This is a really nice feat if you want to improve on your tankiness. The extra rolls can really help in a pinch, and regaining them a long rest lets you tie them into your Rages pretty well.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #0000FF"><strong>Mage Slayer</strong></span> - While slightly specific, this feat works well with a Barbarian, especially one that focuses on mobility. Considering how a well played caster can wreak havoc, this ability can be a life saver.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Magic Initiate</strong></span> - You aren’t outfit well for casting. You can’t cast whilst in a Rage, and by and large outside of utility or character reasonings, you won’t get that much from this.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong><span style="color: darkorchid">Martial Adept</span></strong> - Having only one Superiority Die hurts this ability a lot. There are better options available.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Medium Armor Mastery </strong>- If you aim for the Medium armour route you may see some benefit, but your stats probably line up better for the unarmored route, in which case avoid. <strong>Black </strong>because certain enchantments can only be found on armour.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Mobile</strong> - If you're one to nip past the frontlines and smash the squishies, you'll probably want this. Otherwise, it's nice, but not great.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Moderately Armored</strong></span> - Nope.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Mounted Combatant</strong> - Do you want to play your Barbarian as a mounted warrior? If yes, take this feat. If not, skip.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Observant</strong> - Perception is so important to a group that this feat warrants a look at if your group needs a spotter. Still, others may have a more natural affinity for the role, so this will depend on what you want your character to focus on. Ties in nicely with the Eagle's ability to <em>see really long distances</em>.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #82CAFF"><strong><span style="color: darkorchid">Polearm Master</span></strong></span> - None of these can be dex-based. <span style="color: deepskyblue"><strong>Better</strong></span> if you take a level in Monk. Be warned though- doing so still doesn't make it a finesse weapon.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Resilient</strong> - If you want to shore up your defences a bit, this is not a bad choice, but it is a sharp cost for very specific survivability. If your DM likes to toss out things like Hold Person at you on a regular basis, this becomes great. If not, it loses some oomph. Can be good for rounding out an odd Dexterity score.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #893BFF"><strong>Ritual Caster</strong></span> - You probably won’t have the Int, but you may have the Wis to gain access to this. Honestly, this falls to a character specific choice. Does it fit your concept? Then go ahead. Otherwise, you should probably avoid.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #0000FF"><strong>Savage Attacker</strong></span>: Very, very good. This can turn a terrible attack into a great one. Whilst you can only use it once per turn, the more attacks you make, the more likely you will see this shining. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #82CAFF"><strong>Sentinel</strong></span> - This feat is amazeballs. It increases your stickiness and punishes those that try and get cute by moving around you. Combined with the Bear Totemic Attunement, you have some great attention grabbing ability.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #893BFF"><strong>Sharpshooter</strong></span> - You are unlikely to have something to compensate for the drop in accuracy. if you do, be it by multiclassing or party support, it's <strong><span style="color: deepskyblue">better</span></strong>.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #0000FF"><strong>Shield Master</strong></span> - A great way to increase survivability. Taking zero damage from Dex related saves is great, and since you have advantage on those saves to begin with, that’s a ton of damage you can simply avoid. If you use a shield, this feat is a great pick.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #893BFF"><strong>Skilled</strong></span> - Honestly, unless you have a specific concept in mind, pass on this. There are better ways to gain access to skills.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Skulker</strong> - Atypical for the run of the mill Barbarian, but if you plan on going with a stealthy one (and it’s totally viable) this fat is very nice to have.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Spell Sniper</strong></span> - Nope.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong><span style="color: red">Tavern Brawler</span></strong> - Not for you, since all the features need a good Strength score.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #893BFF"><strong>Tough</strong></span> - Increasing your Con by 2 instead gives you 1 extra hit point per level, a better Con save and potentially an increase in AC. There are better feats. That said, +2 HP per level is still 2 more than you'd otherwise get.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>War Caster</strong></span> - You are not a caster.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Weapon Master</strong></span> - You are already proficient with every weapon in the game.</span></span></p></blockquote><p></p>
[QUOTE="Yunru, post: 6701304, member: 6780961"] [h=4]Backgrounds and Skills:[/h][COLOR=#333333][FONT=Open Sans]Everything you could want to know wrapped up in [URL="http://www.enworld.org/forum/showthread.php?468627-What-s-Your-Story-A-Custom-Background-Guide"]one easy guide[/URL].[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [h=4]Feats:[/h][COLOR=#000000][FONT=Open Sans][B]Alert[/B] - Always a solid choice, but slightly diminished for a Barbarian who is less impacted by a Surprise round to begin with. Increases Initiative for those of you who [I]really[/I] want to maximize it.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Athlete[/B] - Somewhat situational. The effects are great in an action/adventure style romp, but less impressive in a pure hack and slash.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B][COLOR=darkorchid]Actor[/COLOR][/B] - Flavourful, but mechanical a poor choice.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][COLOR=#0000FF][B]Charger[/B][/COLOR] - Barbarians make the most out of individual Actions. This is a great way to gain extra oomph from them. Since you should be going first in combat very often, this is a way of getting to the enemy quickly and either doing damage, or arranging the battlefield.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][COLOR=#893BFF][B][COLOR=deepskyblue]Crossbow Expert[/COLOR][/B][/COLOR] - Hell yeah, [s]gun[/s] crossbow totting hawkeye here! If you take this, don't go Path of the Berserker, since all it's abilities either are melee only or are outclassed by the feat's bonus action attack.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][COLOR=#893BFF][B][COLOR=deepskyblue]Defensive Duelist[/COLOR] - [/B][COLOR=black]Can I get a "hell yeah"? Let's add even more to our already high AC. A solid use of your reaction.[/COLOR][/COLOR][/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B][COLOR=blue]Dual Wielder[/COLOR][/B] - +1 AC means you're only losing 1 AC from not having a shield now. [B][COLOR=deepskyblue]Better[/COLOR][/B] if you've a way of picking up Two-Weapon Fighting.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Dungeon Delver[/B] - Situational and you have class abilities that replicate some of the features. Flavourful, but maybe not the optimum choice.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Durable [/B]- +1 Con if you've an odd number in that stat, which is nice. There's some confusion on the second point as to whether it refers to the roll total, or what you literally roll on the dice. [B]Black [/B]if the former, [B][COLOR=blue]Blue[/COLOR][/B] if the latter.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][COLOR=#FF0000][B]Elemental Adept[/B][/COLOR] - Yeah. No.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][COLOR=#0000FF][B][COLOR=red]Grappler[/COLOR][/B][/COLOR] - Worst feat forever. Either doesn't work, or is outclassed by other options. Only way you could get a worse feat is one that actively hurt you[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][COLOR=#0000FF][B][COLOR=darkorchid]Great Weapon Master[/COLOR][/B][/COLOR] - Yeah you can't really use Great Weapons. The cleave can be nice, but it's too situational to be black.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B][COLOR=darkorchid]Healer[/COLOR] [/B]- It works, but it's probably better left to a Rogue with their Fast Hands.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][COLOR=#FF0000][B]Heavily Armored[/B][/COLOR] - Hah, no. Think of all the Barbarian features you would lose.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][COLOR=#FF0000][B]Heavy Armor Master[/B][/COLOR] - See above.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][COLOR=#893BFF][B]Inspiring Leader[/B][/COLOR] - The Charisma investment is a little prohibitive for the typical Barbarian.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][COLOR=#893BFF][B]Keen Mind[/B][/COLOR] - No particular benefit for the typical Barbarian.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][COLOR=#FF0000][B]Lightly Armored[/B][/COLOR] - You already have proficiency.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][COLOR=#893BFF][B]Linguist[/B][/COLOR] - There are better ways for you to learn languages. Outside of character specific reasons, this falls outside of the typical Barbarian’s zone. Ciphers might be useful to your campaign though.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][COLOR=#82CAFF][B]Lucky[/B][/COLOR] - This is a really nice feat if you want to improve on your tankiness. The extra rolls can really help in a pinch, and regaining them a long rest lets you tie them into your Rages pretty well.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][COLOR=#0000FF][B]Mage Slayer[/B][/COLOR] - While slightly specific, this feat works well with a Barbarian, especially one that focuses on mobility. Considering how a well played caster can wreak havoc, this ability can be a life saver.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][COLOR=#FF0000][B]Magic Initiate[/B][/COLOR] - You aren’t outfit well for casting. You can’t cast whilst in a Rage, and by and large outside of utility or character reasonings, you won’t get that much from this.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B][COLOR=darkorchid]Martial Adept[/COLOR][/B] - Having only one Superiority Die hurts this ability a lot. There are better options available.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Medium Armor Mastery [/B]- If you aim for the Medium armour route you may see some benefit, but your stats probably line up better for the unarmored route, in which case avoid. [B]Black [/B]because certain enchantments can only be found on armour.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Mobile[/B] - If you're one to nip past the frontlines and smash the squishies, you'll probably want this. Otherwise, it's nice, but not great.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][COLOR=#FF0000][B]Moderately Armored[/B][/COLOR] - Nope.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Mounted Combatant[/B] - Do you want to play your Barbarian as a mounted warrior? If yes, take this feat. If not, skip.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Observant[/B] - Perception is so important to a group that this feat warrants a look at if your group needs a spotter. Still, others may have a more natural affinity for the role, so this will depend on what you want your character to focus on. Ties in nicely with the Eagle's ability to [I]see really long distances[/I].[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][COLOR=#82CAFF][B][COLOR=darkorchid]Polearm Master[/COLOR][/B][/COLOR] - None of these can be dex-based. [COLOR=deepskyblue][B]Better[/B][/COLOR] if you take a level in Monk. Be warned though- doing so still doesn't make it a finesse weapon.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Resilient[/B] - If you want to shore up your defences a bit, this is not a bad choice, but it is a sharp cost for very specific survivability. If your DM likes to toss out things like Hold Person at you on a regular basis, this becomes great. If not, it loses some oomph. Can be good for rounding out an odd Dexterity score.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][COLOR=#893BFF][B]Ritual Caster[/B][/COLOR] - You probably won’t have the Int, but you may have the Wis to gain access to this. Honestly, this falls to a character specific choice. Does it fit your concept? Then go ahead. Otherwise, you should probably avoid.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][COLOR=#0000FF][B]Savage Attacker[/B][/COLOR]: Very, very good. This can turn a terrible attack into a great one. Whilst you can only use it once per turn, the more attacks you make, the more likely you will see this shining. [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][COLOR=#82CAFF][B]Sentinel[/B][/COLOR] - This feat is amazeballs. It increases your stickiness and punishes those that try and get cute by moving around you. Combined with the Bear Totemic Attunement, you have some great attention grabbing ability.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][COLOR=#893BFF][B]Sharpshooter[/B][/COLOR] - You are unlikely to have something to compensate for the drop in accuracy. if you do, be it by multiclassing or party support, it's [B][COLOR=deepskyblue]better[/COLOR][/B].[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][COLOR=#0000FF][B]Shield Master[/B][/COLOR] - A great way to increase survivability. Taking zero damage from Dex related saves is great, and since you have advantage on those saves to begin with, that’s a ton of damage you can simply avoid. If you use a shield, this feat is a great pick.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][COLOR=#893BFF][B]Skilled[/B][/COLOR] - Honestly, unless you have a specific concept in mind, pass on this. There are better ways to gain access to skills.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Skulker[/B] - Atypical for the run of the mill Barbarian, but if you plan on going with a stealthy one (and it’s totally viable) this fat is very nice to have.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][COLOR=#FF0000][B]Spell Sniper[/B][/COLOR] - Nope.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B][COLOR=red]Tavern Brawler[/COLOR][/B] - Not for you, since all the features need a good Strength score.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][COLOR=#893BFF][B]Tough[/B][/COLOR] - Increasing your Con by 2 instead gives you 1 extra hit point per level, a better Con save and potentially an increase in AC. There are better feats. That said, +2 HP per level is still 2 more than you'd otherwise get.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][COLOR=#FF0000][B]War Caster[/B][/COLOR] - You are not a caster.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][COLOR=#FF0000][B]Weapon Master[/B][/COLOR] - You are already proficient with every weapon in the game.[/FONT][/COLOR] [/QUOTE]
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Graceful Destruction: A Guide to Dex Based Barbarism
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