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Gracklstugh
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<blockquote data-quote="Paul Farquhar" data-source="post: 9430536" data-attributes="member: 6906155"><p>Sword Coast Legends was a terrible game, but it did include a Gracklestugh segment that I though was quite well done.</p><p></p><p>A couple of points. Gracklestugh is a city, so it will have multiple gates. It's too big to support just one. They will all be heavily fortified. The Underdark is a dangerous place full of monsters. However, Gracklestugh is a city of commerce and likes trade. So non-hostile adventurers with heavy gold pouches will likely be admitted. However, non-duergar will be limited to certain parts of the city, they are a suspicious bunch. Inner public buildings will also be heavily fortified and guarded. Compared to regular dwarves, duergar architecture is brutalist: functional, intimidating, without decoration. If you want some real world inspiration, think 1960s East Berlin.</p><p></p><p>The lake will be viewed as a strategic weakness. Therefore we can assume it will actually be well defended: pet monsters, ships, submarines.</p><p></p><p>Another point: given their aptitude for psionics, adventurers seeking entry to the city are likely to be scanned with <em>Detect Thoughts</em>.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 9430536, member: 6906155"] Sword Coast Legends was a terrible game, but it did include a Gracklestugh segment that I though was quite well done. A couple of points. Gracklestugh is a city, so it will have multiple gates. It's too big to support just one. They will all be heavily fortified. The Underdark is a dangerous place full of monsters. However, Gracklestugh is a city of commerce and likes trade. So non-hostile adventurers with heavy gold pouches will likely be admitted. However, non-duergar will be limited to certain parts of the city, they are a suspicious bunch. Inner public buildings will also be heavily fortified and guarded. Compared to regular dwarves, duergar architecture is brutalist: functional, intimidating, without decoration. If you want some real world inspiration, think 1960s East Berlin. The lake will be viewed as a strategic weakness. Therefore we can assume it will actually be well defended: pet monsters, ships, submarines. Another point: given their aptitude for psionics, adventurers seeking entry to the city are likely to be scanned with [I]Detect Thoughts[/I]. [/QUOTE]
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