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Grade the Fate/Fate Core System
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<blockquote data-quote="kronovan" data-source="post: 9124509" data-attributes="member: 6775134"><p>I rated it as "it's pretty good", mostly because I have some issues with the writing in the FATE Core book - just felt awkward and not particularly lucid at times. Otherwise, as someone who began with the 3.0 edition of FATE, I like where Evil Hat took the rules. I've definitely run and played in some good campaigns and adventures with them.</p><p></p><p>I'll ditto others that said they prefer Accelerated, as I've had my best experiences with that flavor. I ran a campaign for my daughter, son, niece and nephew, set in Middle Earth's 1st Age. I was pleasantly surprised at how well it ran and how effectively they could work the language of approaches and manage aspects and stunts. I'm played with Accelerated at a number of game CONs and have been contuinually impressed with how older preteens and teens can be very creative with the rules. If you have players within that age group, I highly recommend giving the Accelerated edition a try.</p><p></p><p>I have had my failing with the rules too; mainly with players more accustomed to traditional RPGs bouncing hard off of aspects. In my experience FATE Core more than Accelerated, requires a particular group of players to be effective. Those that are up for the narrative though, can really run with the rules.</p></blockquote><p></p>
[QUOTE="kronovan, post: 9124509, member: 6775134"] I rated it as "it's pretty good", mostly because I have some issues with the writing in the FATE Core book - just felt awkward and not particularly lucid at times. Otherwise, as someone who began with the 3.0 edition of FATE, I like where Evil Hat took the rules. I've definitely run and played in some good campaigns and adventures with them. I'll ditto others that said they prefer Accelerated, as I've had my best experiences with that flavor. I ran a campaign for my daughter, son, niece and nephew, set in Middle Earth's 1st Age. I was pleasantly surprised at how well it ran and how effectively they could work the language of approaches and manage aspects and stunts. I'm played with Accelerated at a number of game CONs and have been contuinually impressed with how older preteens and teens can be very creative with the rules. If you have players within that age group, I highly recommend giving the Accelerated edition a try. I have had my failing with the rules too; mainly with players more accustomed to traditional RPGs bouncing hard off of aspects. In my experience FATE Core more than Accelerated, requires a particular group of players to be effective. Those that are up for the narrative though, can really run with the rules. [/QUOTE]
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