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Grade the Fate/Fate Core System
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<blockquote data-quote="Vael" data-source="post: 9124991" data-attributes="member: 57043"><p>My general take is that Fate either clicks or it doesn't. Aspects work or they don't. Because of that, it's a system I worry about having the "right" players, ie, players that click with it. Which makes me more leery of running games in that system (And I've yet to be able to play it). That's where these more narrative systems tend to fail, for me, where a more rules-based, crunchier system feels like you can play it with a broader group of players.</p><p></p><p>It is such an open rule set though, that it is my go to generic system for running various franchises. I'd consider using it for Mass Effect, X-Men, Star Trek, Star Wars, etc. over learning a new system designed for that franchise.</p></blockquote><p></p>
[QUOTE="Vael, post: 9124991, member: 57043"] My general take is that Fate either clicks or it doesn't. Aspects work or they don't. Because of that, it's a system I worry about having the "right" players, ie, players that click with it. Which makes me more leery of running games in that system (And I've yet to be able to play it). That's where these more narrative systems tend to fail, for me, where a more rules-based, crunchier system feels like you can play it with a broader group of players. It is such an open rule set though, that it is my go to generic system for running various franchises. I'd consider using it for Mass Effect, X-Men, Star Trek, Star Wars, etc. over learning a new system designed for that franchise. [/QUOTE]
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