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Grade the Forged in the Dark System
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<blockquote data-quote="FrogReaver" data-source="post: 9309529" data-attributes="member: 6795602"><p>Because clocks in BitD:</p><p>1. Require DM setup</p><p>2. Require DM to decide to tick them as a consequence instead of a different consequence</p><p>3. Are rarely in the fiction directly related to the players failed action attempt</p><p></p><p>HP is generally not any of those things.</p><p></p><p>*I'm not familiar with other FitD games.</p><p></p><p>Look, if you want to classify hp as a type of clock go for it, but to me it's at best muddying the waters for no good reason and at worst playing semantic games - because at the end of the day HP is wholly unlike the actual clock implementations in BitD.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9309529, member: 6795602"] Because clocks in BitD: 1. Require DM setup 2. Require DM to decide to tick them as a consequence instead of a different consequence 3. Are rarely in the fiction directly related to the players failed action attempt HP is generally not any of those things. *I'm not familiar with other FitD games. Look, if you want to classify hp as a type of clock go for it, but to me it's at best muddying the waters for no good reason and at worst playing semantic games - because at the end of the day HP is wholly unlike the actual clock implementations in BitD. [/QUOTE]
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