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Grade the Forged in the Dark System
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<blockquote data-quote="Grendel_Khan" data-source="post: 9309790" data-attributes="member: 7028554"><p>The idea that there's no planning in BitD usually comes from not playing it. You very often do some info gathering ahead of a score (not a heist, no really, unless you play a specific type of crew, most of what you do in Blades is not heists, just crimes of some kind or another) in order to make it possible in the first place. You just don't do a ton of planning, and you definitely don't obsess over maps and detailed inventory, etc. You also often do something specific before a score to get access to people or things that should help with it. A guard's uniform, blackmail material to turn someone close to your target, a big old bomb, etc. The idea that everything in Blades starts in media res is simplifying things too much. It just dials a lot of the planning way back, and has mechanics that let you cut to the chase—specifically, the part in the score where PCs have to start making tough decisions.</p></blockquote><p></p>
[QUOTE="Grendel_Khan, post: 9309790, member: 7028554"] The idea that there's no planning in BitD usually comes from not playing it. You very often do some info gathering ahead of a score (not a heist, no really, unless you play a specific type of crew, most of what you do in Blades is not heists, just crimes of some kind or another) in order to make it possible in the first place. You just don't do a ton of planning, and you definitely don't obsess over maps and detailed inventory, etc. You also often do something specific before a score to get access to people or things that should help with it. A guard's uniform, blackmail material to turn someone close to your target, a big old bomb, etc. The idea that everything in Blades starts in media res is simplifying things too much. It just dials a lot of the planning way back, and has mechanics that let you cut to the chase—specifically, the part in the score where PCs have to start making tough decisions. [/QUOTE]
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