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<blockquote data-quote="AbdulAlhazred" data-source="post: 9310210" data-attributes="member: 82106"><p>I don't think it's against the spirit at all. That is maybe people are describing things a bit differently and it's not clear. In our play we would inventory all the various situations (clocks, war, relationships, turf, heat, etc) mixed with other plot type considerations, PC goals, general lore, etc. That would generally suggest a few possibilities for scores. Then we would decide, based on cost/benefit or maybe just shits and grins what to do. A fortune roll or two might be salient here. </p><p></p><p>Then we make a plan and gather info, resources, etc. All during this process things could change too. Plans can go south, a crisis can arise, whatever. Finally the score phase starts at a point where things are getting interesting, usually pretty early in the score.</p><p></p><p>Scores are not scripted in any sense, but there's a goal, some level of plan to achieve that goal and enough fiction has been established so it is all at least moderately coherent. Certainly a bunch of little detail bits will be handled with flashbacks or just using the load out rules, but the structure is there. Now, sometimes things turn out unexpectedly and it's obvious we're off the national path but the game doesn't mind that.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9310210, member: 82106"] I don't think it's against the spirit at all. That is maybe people are describing things a bit differently and it's not clear. In our play we would inventory all the various situations (clocks, war, relationships, turf, heat, etc) mixed with other plot type considerations, PC goals, general lore, etc. That would generally suggest a few possibilities for scores. Then we would decide, based on cost/benefit or maybe just shits and grins what to do. A fortune roll or two might be salient here. Then we make a plan and gather info, resources, etc. All during this process things could change too. Plans can go south, a crisis can arise, whatever. Finally the score phase starts at a point where things are getting interesting, usually pretty early in the score. Scores are not scripted in any sense, but there's a goal, some level of plan to achieve that goal and enough fiction has been established so it is all at least moderately coherent. Certainly a bunch of little detail bits will be handled with flashbacks or just using the load out rules, but the structure is there. Now, sometimes things turn out unexpectedly and it's obvious we're off the national path but the game doesn't mind that. [/QUOTE]
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