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Grade the Forged in the Dark System
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9310353" data-attributes="member: 82106"><p>I'm suspicious whether you read the book or not. The very first thing it talks about practically is that you start in downtime and then you do info gathering, and THEN the score. So, whomever said you start in the middle of the action, they're just plain wrong!</p><p></p><p>Once you get to the score then the GM will advance the narrative to the earliest point of the score proper where there's something at stake, and one of the players will make a position check, then the GM will describe the situation with that in mind.</p><p></p><p>No, people simply didn't read the rules!</p><p></p><p>And if you don't understand the vital purpose of fronts in DW, I find it difficult to see how you can really play that game as intended either. Without fronts it is just a lifeless set with nothing but static situations. I mean, the GM can describe obstacles as moves, but that's it, and there's very little way to introduce and use prep.</p><p></p><p>Yeah, perhaps. I think most RPGs that are not D&D and don't work in a very trad fashion generally suffer from this. Trad games tend to assume a lot, and people have learned to just read nothing but the most basic task mechanics and then just basically assume everything else is D&D. But PbtA etc. that is just a horrible assumption.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9310353, member: 82106"] I'm suspicious whether you read the book or not. The very first thing it talks about practically is that you start in downtime and then you do info gathering, and THEN the score. So, whomever said you start in the middle of the action, they're just plain wrong! Once you get to the score then the GM will advance the narrative to the earliest point of the score proper where there's something at stake, and one of the players will make a position check, then the GM will describe the situation with that in mind. No, people simply didn't read the rules! And if you don't understand the vital purpose of fronts in DW, I find it difficult to see how you can really play that game as intended either. Without fronts it is just a lifeless set with nothing but static situations. I mean, the GM can describe obstacles as moves, but that's it, and there's very little way to introduce and use prep. Yeah, perhaps. I think most RPGs that are not D&D and don't work in a very trad fashion generally suffer from this. Trad games tend to assume a lot, and people have learned to just read nothing but the most basic task mechanics and then just basically assume everything else is D&D. But PbtA etc. that is just a horrible assumption. [/QUOTE]
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