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<blockquote data-quote="FrogReaver" data-source="post: 9310517" data-attributes="member: 6795602"><p>Let's start with this one. Player Tinkers during downtime and builds 2 mailbombs. During free play he wants to send 1 to the police station to try and kill a jerk bluecoat that's giving them a hard time and 1 to a gang the players have no real beef with (to try to draw focus away from them).</p><p></p><p>Other players realize they can do awesome stuff outside scores and start doing stuff too. One decides to go all serial killer and kill random peeps so that when he kills other gang members it doesn't appear affiliated to any gang.</p><p></p><p>Then they start wanting to gather information not to use in scores but to use to enhance their free play mayham and chaos that they then seek to use to their advantage in more free play. If you are lucky you maybe sometimes you can coax them into a score.</p><p></p><p>Or let's say they decide to do free play stuff to try and help in a score. So bomb player places bomb in free play near the location and times it to go off to coincide with their next score there. That should ideally be handled as a flashback - but how do you stop this?</p><p></p><p>So tell me, how do i get them out of their free play planning and carrying out their free play plans and on to a score? Or am I missing something that should be preventing this? Or should I just not care if they rarely ever do a score? Or if doing the free play stuff they can actually preplan things for scores instead of using flashbacks/etc?</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9310517, member: 6795602"] Let's start with this one. Player Tinkers during downtime and builds 2 mailbombs. During free play he wants to send 1 to the police station to try and kill a jerk bluecoat that's giving them a hard time and 1 to a gang the players have no real beef with (to try to draw focus away from them). Other players realize they can do awesome stuff outside scores and start doing stuff too. One decides to go all serial killer and kill random peeps so that when he kills other gang members it doesn't appear affiliated to any gang. Then they start wanting to gather information not to use in scores but to use to enhance their free play mayham and chaos that they then seek to use to their advantage in more free play. If you are lucky you maybe sometimes you can coax them into a score. Or let's say they decide to do free play stuff to try and help in a score. So bomb player places bomb in free play near the location and times it to go off to coincide with their next score there. That should ideally be handled as a flashback - but how do you stop this? So tell me, how do i get them out of their free play planning and carrying out their free play plans and on to a score? Or am I missing something that should be preventing this? Or should I just not care if they rarely ever do a score? Or if doing the free play stuff they can actually preplan things for scores instead of using flashbacks/etc? [/QUOTE]
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