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Grade the Forged in the Dark System
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<blockquote data-quote="hawkeyefan" data-source="post: 9310532" data-attributes="member: 6785785"><p>I’d try and make Scores out of some of those. Like when a player proposes something, just say “that sounds like a Score” and then try and shift the game that way. Or jot it down as a possible Score. See if anyone else has any similar ideas and then jot those down. Then see which one they’d like to do first. </p><p></p><p>It may also be possible to handle some of these as Long Term Projects during Downtime. The serial killing to sow confusion, for example, seems suited to handle in that way. </p><p></p><p>Freeplay is great, but you need to try and move to the other game modes or else a lot of the different systems aren’t going to interact with each other, and the game won’t really play as intended. You need the Score and Downtime phases. </p><p></p><p>Just remind the players of the game’s structure and push toward the Score. Get used to it yourself and let the players get used to it. Handling the phases and pacing things takes some work to get a handle on… but with a little time and practice, you’ll get there.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9310532, member: 6785785"] I’d try and make Scores out of some of those. Like when a player proposes something, just say “that sounds like a Score” and then try and shift the game that way. Or jot it down as a possible Score. See if anyone else has any similar ideas and then jot those down. Then see which one they’d like to do first. It may also be possible to handle some of these as Long Term Projects during Downtime. The serial killing to sow confusion, for example, seems suited to handle in that way. Freeplay is great, but you need to try and move to the other game modes or else a lot of the different systems aren’t going to interact with each other, and the game won’t really play as intended. You need the Score and Downtime phases. Just remind the players of the game’s structure and push toward the Score. Get used to it yourself and let the players get used to it. Handling the phases and pacing things takes some work to get a handle on… but with a little time and practice, you’ll get there. [/QUOTE]
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