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Grade the Forged in the Dark System
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<blockquote data-quote="kenada" data-source="post: 9310538" data-attributes="member: 70468"><p>I voted for “It’s alright”. My experience is with two FitD games: Blades in the Dark and Scum and Villainy. I liked Blades in the Dark a lot, but the game’s mechanics have a sweet spot. If the PCs get too many dots, they start succeeding too often. At higher tiers, the game starts getting silly. We finished at tier V, which meant the military was the only realistic threat to us. There needs to be some more structure around when to retire and start a new season. From what I understand, newer games have much lower caps on the number of dots you can get in an action rating. I thought Scum and Villainy was okay, but it seemed less tightly designed compared to Blades. I’m also pretty sure that group was playing it wrong in places, which stripped the game of a lot of its difficulty.</p></blockquote><p></p>
[QUOTE="kenada, post: 9310538, member: 70468"] I voted for “It’s alright”. My experience is with two FitD games: Blades in the Dark and Scum and Villainy. I liked Blades in the Dark a lot, but the game’s mechanics have a sweet spot. If the PCs get too many dots, they start succeeding too often. At higher tiers, the game starts getting silly. We finished at tier V, which meant the military was the only realistic threat to us. There needs to be some more structure around when to retire and start a new season. From what I understand, newer games have much lower caps on the number of dots you can get in an action rating. I thought Scum and Villainy was okay, but it seemed less tightly designed compared to Blades. I’m also pretty sure that group was playing it wrong in places, which stripped the game of a lot of its difficulty. [/QUOTE]
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