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<blockquote data-quote="Ruin Explorer" data-source="post: 9310937" data-attributes="member: 18"><p>So why did none of the stickied and linked DM advice for BitD from that era reflect that? Why does nobody really agree with you? Why has everyone else pointed that the book is pretty unclear and disorganised, even if they feel that to differing degrees? Why are multiple other posters who run BitD saying they don't agree with you?</p><p></p><p>If it's so obvious as you pretend, none of that would be happening. Not even with RPG nerds. When rules in an RPG are genuinely obvious, everyone is leaping to say how obvious they are, and that's not I've seen here, nor elsewhere re: BitD in recent years. Further, one might note that many RPGs have a flaw where they explain a principle or three early on, and then undermine some or all of those principles with their actual text and structure later. Sounds you're describing exactly that, without acknowledging it.</p><p></p><p>You're basically saying "everyone is wrong and stupid except me!", whether you intend that or not, that is your <em>de facto</em> position.</p><p></p><p>And I get that you're maybe not coming from the same place the as usual keen to say "GOTCHA!" PtbA and FitD people, but you're ending up in the same place nonetheless, aggressively accusing others of being dumb, blind, or liars, in only slightly more polite terms.</p><p></p><p>I'm pretty sure it's just called "being a DM" - most of what a Front does you do in your head anyway if you're used to running adventures as anything but the straightest railroads, if you've got an idea who is out there and so on. It's just a clumsy, poorly-explained formalization of a natural process - and don't try and deny it's clumsy and poorly explained - the subreddit clearly shows otherwise - fronts are one of the things that confuse people most, and it's frequently noted that the book does a singularly poor job of explaining them. Anyway, you don't need Fronts at all. Sure, you're not running it RAW if don't have them, but the game itself on multiple occasions points out you don't have to run it RAW, and again, as I said, even not that long after release, the designers both said they didn't actually use them. One of them is in hiding these days since he got cancelled, but the other stated what he would do if he was making Dungeon World 2 (he isn't, though) and it was fairly hilarious, because it basically amounted to "strip literally every D&D-type connection or styling element or reward structure from the game and its mechanics" (and I'm pretty sure he mentioned not using Fronts there too).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9310937, member: 18"] So why did none of the stickied and linked DM advice for BitD from that era reflect that? Why does nobody really agree with you? Why has everyone else pointed that the book is pretty unclear and disorganised, even if they feel that to differing degrees? Why are multiple other posters who run BitD saying they don't agree with you? If it's so obvious as you pretend, none of that would be happening. Not even with RPG nerds. When rules in an RPG are genuinely obvious, everyone is leaping to say how obvious they are, and that's not I've seen here, nor elsewhere re: BitD in recent years. Further, one might note that many RPGs have a flaw where they explain a principle or three early on, and then undermine some or all of those principles with their actual text and structure later. Sounds you're describing exactly that, without acknowledging it. You're basically saying "everyone is wrong and stupid except me!", whether you intend that or not, that is your [I]de facto[/I] position. And I get that you're maybe not coming from the same place the as usual keen to say "GOTCHA!" PtbA and FitD people, but you're ending up in the same place nonetheless, aggressively accusing others of being dumb, blind, or liars, in only slightly more polite terms. I'm pretty sure it's just called "being a DM" - most of what a Front does you do in your head anyway if you're used to running adventures as anything but the straightest railroads, if you've got an idea who is out there and so on. It's just a clumsy, poorly-explained formalization of a natural process - and don't try and deny it's clumsy and poorly explained - the subreddit clearly shows otherwise - fronts are one of the things that confuse people most, and it's frequently noted that the book does a singularly poor job of explaining them. Anyway, you don't need Fronts at all. Sure, you're not running it RAW if don't have them, but the game itself on multiple occasions points out you don't have to run it RAW, and again, as I said, even not that long after release, the designers both said they didn't actually use them. One of them is in hiding these days since he got cancelled, but the other stated what he would do if he was making Dungeon World 2 (he isn't, though) and it was fairly hilarious, because it basically amounted to "strip literally every D&D-type connection or styling element or reward structure from the game and its mechanics" (and I'm pretty sure he mentioned not using Fronts there too). [/QUOTE]
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