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<blockquote data-quote="Crimson Longinus" data-source="post: 9311014" data-attributes="member: 7025508"><p>It's alright I guess. I have been playing Blades for some time and I like it well enough, though I am not quite sure how much it is due the system and how much of it is despite of it. I certainly recognise some of the negatives people here have mentioned, such as the writers' room, feeling like you cause your own harm, and the rules being poorly organised. My personal pet peeve however is the intentionally confusing and overlapping skills. Why would you do that? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p><p></p><p>But overall, I think it works fine enough, and I like how the game knows what it is about, and directs toward the intended style of play.</p><p></p><p>Oh, and some of the abstractions are a bit weird. Like for example each person in light load (so not appearing to carry much) can carry three coins, but we can hide only four in our lair? How much space does this money take if four people can easily carry twelve coins between them, yet we can only store one third of that in our hideout? I cannot visualise that! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f635.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="o_O" title="Er... what? o_O" data-smilie="12"data-shortname="o_O" /> </p><p></p><p>Despite all this , I am a bit intrigued to check out the Scum and Villainy. What are its main differences to Blades, and does it have a setting, and if so, how integrated it is? Like could I use it to run some low level scoundrels in Warhammer 40K setting without having to houserule half the game?</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9311014, member: 7025508"] It's alright I guess. I have been playing Blades for some time and I like it well enough, though I am not quite sure how much it is due the system and how much of it is despite of it. I certainly recognise some of the negatives people here have mentioned, such as the writers' room, feeling like you cause your own harm, and the rules being poorly organised. My personal pet peeve however is the intentionally confusing and overlapping skills. Why would you do that? :eek: But overall, I think it works fine enough, and I like how the game knows what it is about, and directs toward the intended style of play. Oh, and some of the abstractions are a bit weird. Like for example each person in light load (so not appearing to carry much) can carry three coins, but we can hide only four in our lair? How much space does this money take if four people can easily carry twelve coins between them, yet we can only store one third of that in our hideout? I cannot visualise that! o_O Despite all this , I am a bit intrigued to check out the Scum and Villainy. What are its main differences to Blades, and does it have a setting, and if so, how integrated it is? Like could I use it to run some low level scoundrels in Warhammer 40K setting without having to houserule half the game? [/QUOTE]
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